Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments"
This dataset contains the data related to the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" with DOI 10.1109/FIE58773.2023.10343449. This dataset contains data of 193 software engineering st...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | conjunto de datos |
| Estado: | Versión publicada |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Consorcio Madroño |
| Repositorio: | e-cienciaDatos, Repositorio de Datos del Consorcio Madroño |
| OAI Identifier: | doi:10.21950/RST6AY |
| Acceso en línea: | https://doi.org/10.21950/RST6AY |
| Access Level: | acceso abierto |
| Palabra clave: | Computer and Information Science Engineering Social Sciences game-based learning video-based learning online learning educational games serious games higher education software engineering |
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Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments"Gordillo Méndez, AldoLópez Fernández, DanielTovar Caro, EdmundoMayor Márquez, JesúsComputer and Information ScienceEngineeringSocial Sciencesgame-based learningvideo-based learningonline learningeducational gamesserious gameshigher educationsoftware engineeringThis dataset contains the data related to the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" with DOI 10.1109/FIE58773.2023.10343449. This dataset contains data of 193 software engineering students: 45 in the control group and 148 in the experimental group. Both groups took a lesson about software design, but the students in the control group learned through online video-based learning, whereas their counterparts in the experimental group learned through online game-based learning. The dataset is provided through an XLSX file with two sheets: 1) GBLGroup. This sheet contains the data related to the experimental group. 2) VBLGroup. This sheet contains the data related to the control group. The dataset contains the following data for each student: * Pre-test and post-test scores. * Learning gains, calculated as the difference between the post-test and the pre-test score. * Age and gender. * Results of a perceptions questionnaire with 9 items. * Comments (in Spanish). All data is anonymized so that the identity of the participants cannot be ascertained. Additional details are provided in the aforementioned article, which can be accessed at https://www.doi.org/10.1109/FIE58773.2023.10343449.e-cienciaDatosGordillo Méndez, Aldo2024info:eu-repo/semantics/datasetinfo:eu-repo/semantics/publishedVersionapplication/vnd.openxmlformats-officedocument.spreadsheetml.sheettext/plainhttps://doi.org/10.21950/RST6AYreponame:e-cienciaDatos, Repositorio de Datos del Consorcio Madroñoinstname:Consorcio MadroñoIndeterminadoinfo:eu-repo/semantics/openAccessCC-BY-NC-4.0-ESdoi:10.21950/RST6AY2026-05-29T06:25:11Z |
| dc.title.none.fl_str_mv |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| title |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| spellingShingle |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" Gordillo Méndez, Aldo Computer and Information Science Engineering Social Sciences game-based learning video-based learning online learning educational games serious games higher education software engineering |
| title_short |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| title_full |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| title_fullStr |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| title_full_unstemmed |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| title_sort |
Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" |
| dc.creator.none.fl_str_mv |
Gordillo Méndez, Aldo López Fernández, Daniel Tovar Caro, Edmundo Mayor Márquez, Jesús |
| author |
Gordillo Méndez, Aldo |
| author_facet |
Gordillo Méndez, Aldo López Fernández, Daniel Tovar Caro, Edmundo Mayor Márquez, Jesús |
| author_role |
author |
| author2 |
López Fernández, Daniel Tovar Caro, Edmundo Mayor Márquez, Jesús |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Gordillo Méndez, Aldo |
| dc.subject.none.fl_str_mv |
Computer and Information Science Engineering Social Sciences game-based learning video-based learning online learning educational games serious games higher education software engineering |
| topic |
Computer and Information Science Engineering Social Sciences game-based learning video-based learning online learning educational games serious games higher education software engineering |
| description |
This dataset contains the data related to the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" with DOI 10.1109/FIE58773.2023.10343449. This dataset contains data of 193 software engineering students: 45 in the control group and 148 in the experimental group. Both groups took a lesson about software design, but the students in the control group learned through online video-based learning, whereas their counterparts in the experimental group learned through online game-based learning. The dataset is provided through an XLSX file with two sheets: 1) GBLGroup. This sheet contains the data related to the experimental group. 2) VBLGroup. This sheet contains the data related to the control group. The dataset contains the following data for each student: * Pre-test and post-test scores. * Learning gains, calculated as the difference between the post-test and the pre-test score. * Age and gender. * Results of a perceptions questionnaire with 9 items. * Comments (in Spanish). All data is anonymized so that the identity of the participants cannot be ascertained. Additional details are provided in the aforementioned article, which can be accessed at https://www.doi.org/10.1109/FIE58773.2023.10343449. |
| publishDate |
2024 |
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2024 |
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info:eu-repo/semantics/dataset info:eu-repo/semantics/publishedVersion |
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dataset |
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publishedVersion |
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https://doi.org/10.21950/RST6AY |
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info:eu-repo/semantics/openAccess CC-BY-NC-4.0-ES |
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openAccess |
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CC-BY-NC-4.0-ES |
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application/vnd.openxmlformats-officedocument.spreadsheetml.sheet text/plain |
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e-cienciaDatos |
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e-cienciaDatos |
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reponame:e-cienciaDatos, Repositorio de Datos del Consorcio Madroño instname:Consorcio Madroño |
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Consorcio Madroño |
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15.81155 |