Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains...
| Autores: | , |
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| Tipo de recurso: | conjunto de datos |
| Estado: | Versión publicada |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Consorcio Madroño |
| Repositorio: | e-cienciaDatos, Repositorio de Datos del Consorcio Madroño |
| OAI Identifier: | doi:10.21950/SC939J |
| Acceso en línea: | https://doi.org/10.21950/SC939J |
| Access Level: | acceso abierto |
| Palabra clave: | Computer and Information Science Engineering Social Sciences Active learning Game-based learning Educational technology Educational games Serious games |
| Sumario: | This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains pre-test and post-test scores, whereas the second tab of the file contains the results of a questionnaire with 5 items to collect demographical data, and 10 items to collects perceptions (9 items in a Likert scale, and 1 open item). All data was anonymized so that the identity of the participants cannot be ascertained. The aforementioned article can be accessed at https://doi.org/10.1016/j.entcom.2023.100588 |
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