Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"

This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains...

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Detalles Bibliográficos
Autores: López Fernández, Daniel, Gordillo Méndez, Aldo
Tipo de recurso: conjunto de datos
Estado:Versión publicada
Fecha de publicación:2024
País:España
Institución:Consorcio Madroño
Repositorio:e-cienciaDatos, Repositorio de Datos del Consorcio Madroño
OAI Identifier:doi:10.21950/SC939J
Acceso en línea:https://doi.org/10.21950/SC939J
Access Level:acceso abierto
Palabra clave:Computer and Information Science
Engineering
Social Sciences
Active learning
Game-based learning
Educational technology
Educational games
Serious games
Descripción
Sumario:This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains pre-test and post-test scores, whereas the second tab of the file contains the results of a questionnaire with 5 items to collect demographical data, and 10 items to collects perceptions (9 items in a Likert scale, and 1 open item). All data was anonymized so that the identity of the participants cannot be ascertained. The aforementioned article can be accessed at https://doi.org/10.1016/j.entcom.2023.100588