Myth and the Digital Age
Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also ref...
| Autor: | |
|---|---|
| Formato: | capítulo de livro |
| Fecha de publicación: | 2019 |
| País: | España |
| Recursos: | Universidad Complutense de Madrid (UCM) |
| Repositorio: | Docta Complutense |
| Idioma: | inglés |
| OAI Identifier: | oai:docta.ucm.es:20.500.14352/14020 |
| Acesso em linha: | https://hdl.handle.net/20.500.14352/14020 |
| Access Level: | acceso abierto |
| Palavra-chave: | 2‑264:004.96 2‑264:791 Myth Mythcriticism Mythology Cinema studies Film. Mito Mitocrítica Mitología Cine. Televisión Mitología (Religión) Cine y literatura Informática (Filología) 3325.09 Televisión 6203.01 Cinematografía |
| Resumo: | Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also reflect on the relationship between myth, science fiction and fantasy in TV series and videogames. |
|---|