Gamification: Game as a medium for learning chemistry to motivate and increase retention of students' learning outcomes
This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java Hi...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/387638 |
| Acceso en línea: | https://hdl.handle.net/2117/387638 https://dx.doi.org/10.3926/jotse.1842 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Chemistry -- Study and teaching Education -- Research Chem-rush Gamification for education Learning media Retention Ludificació Química -- Ensenyament Educació -- Investigació Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Material didàctic |
| Sumario: | This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from the game assessment by the validator. Practicality is obtained from the questionnaire responses of students and observations of students’ activities while using the game. The effectiveness is obtained from the learning outcomes of students, the results of students’ learning motivation questionnaires, and student retention. Based on the results of the research, the game developed is named “Hydrocarbons Chem-Rush” is declared appropriate as a learning medium on hydrocarbon material. It has better learning outcomes than the control group, students are more motivated to continue playing and learning, students are active during learning, and it can make power of student retention very good |
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