Gamification: Game as a medium for learning chemistry to motivate and increase retention of students' learning outcomes

This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java Hi...

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Detalles Bibliográficos
Autores: Lutfi, Achmad, Aftinia, Fitria, Permani, Bintari Eka
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/387638
Acceso en línea:https://hdl.handle.net/2117/387638
https://dx.doi.org/10.3926/jotse.1842
Access Level:acceso abierto
Palabra clave:Gamification
Chemistry -- Study and teaching
Education -- Research
Chem-rush
Gamification for education
Learning media
Retention
Ludificació
Química -- Ensenyament
Educació -- Investigació
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Material didàctic
Descripción
Sumario:This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from the game assessment by the validator. Practicality is obtained from the questionnaire responses of students and observations of students’ activities while using the game. The effectiveness is obtained from the learning outcomes of students, the results of students’ learning motivation questionnaires, and student retention. Based on the results of the research, the game developed is named “Hydrocarbons Chem-Rush” is declared appropriate as a learning medium on hydrocarbon material. It has better learning outcomes than the control group, students are more motivated to continue playing and learning, students are active during learning, and it can make power of student retention very good