Serious video games in engineering education: a scoping review

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational inno...

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Bibliographic Details
Authors: Núñez Pacheco, Rosa, Espinoza Montoya, Claudia, Yucra Quispe, Liz Marjorie, Turpo Gebera, Osbaldo, Aguaded, Ignacio
Format: article
Publication Date:2023
Country:España
Institution:Universitat Politècnica de Catalunya (UPC)
Repository:UPCommons. Portal del coneixement obert de la UPC
Language:English
OAI Identifier:oai:upcommons.upc.edu:2117/387996
Online Access:https://hdl.handle.net/2117/387996
https://dx.doi.org/10.3926/jotse.1743
Access Level:Open access
Keyword:Gamification
Video games
Engineering -- Study and teaching
Engineering
High education
Ludificació
Videojocs
Enginyeria -- Ensenyament
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Material didàctic::Programes d'aprenentatge
Description
Summary:Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students