Usos educativos del videojuego: claves para padres y educadores
Ludoliteracy, knowing how to play, being able to understand the meanings and uses of videogames and how to create them, becomes essential if you want to fully exercise citizenship in a society in which videogames are practically ubiquitous. In the field of education, ludoliteracy should be considere...
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| Format: | book part |
| Publication Date: | 2021 |
| Country: | España |
| Institution: | Universidad de Castilla-La Mancha |
| Repository: | RUIdeRA. Repositorio Institucional de la UCLM |
| OAI Identifier: | oai:ruidera.uclm.es:10578/45607 |
| Online Access: | https://hdl.handle.net/10578/45607 |
| Access Level: | Open access |
| Keyword: | Alfabetización mediática lúdica Aprendizaje basado en Juegos Game-Based Learning Gamificación Gamification Juegos serios Ludoliteracy Serious Games Videogames Videojuegos |
| Summary: | Ludoliteracy, knowing how to play, being able to understand the meanings and uses of videogames and how to create them, becomes essential if you want to fully exercise citizenship in a society in which videogames are practically ubiquitous. In the field of education, ludoliteracy should be considered a prerequisite for the correct use of videogames in the classroom, although in most cases they are used as pedagogical support tools, with both the Game-Based Learning, using Serious Games or by applying a gamified system, but not as an object of study per se. This chapter offers the main keys for parents and teachers to have a solid introduction to the implications that the education-videogames binomial has today. |
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