The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games
[EN] Context: Game Software Engineering (GSE) is a branch of Software Engineering (SE) that focuses on the development of video game applications. In past years, GSE has achieved enough volume, differences from traditional software engineering, and interest by the community to be considered an indep...
| Autores: | , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/221944 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/221944 |
| Access Level: | acceso abierto |
| Palabra clave: | Computer games Video games Game software engineering Systematic literature review SLR Industry-scale |
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The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer GamesChueca, JorgeVeron, JavierFont, JaimePérez, FranciscaCetina Englada, CarlosComputer gamesVideo gamesGame software engineeringSystematic literature reviewSLRIndustry-scale[EN] Context: Game Software Engineering (GSE) is a branch of Software Engineering (SE) that focuses on the development of video game applications. In past years, GSE has achieved enough volume, differences from traditional software engineering, and interest by the community to be considered an independent scientific domain, veering out from traditional SE. Objective: This study evaluates the current state of the art in software engineering for industry-scale computer games identifying gaps and consolidating the magnitude and growth of this field. Method: A Systematic Literature Review is performed following best practices to ensure the relevance of the studies included in the review. We analyzed 98 GSE studies to extract the current intensity, topics, methods, and quality of GSE. Results: The GSE research community has been growing over the years, producing over four times more research than before the previous GSE survey. However, this community is still very dispersed, with no main venues holding most of the GSE scientific studies. A broader range of topics is covered in this area, evolving towards those of a mature field such as architecture and design. Also, the reviewed studies employ more elaborated empirical research methods, even though the study reports need to be more rigorous in sections related to the critical examination of the work. Conclusion: The results of the SLR lead to the identification of 13 potential future research directions for this domain. GSE is an independent, mature, and growing field that presents new ways of software creation where the gap between industry and academia is narrowing. Video games present themselves as powerful tools to push the boundaries of software knowledge.This work was supported in part by the Ministry of Economy and Competitiveness (MINECO) through the Spanish National R+D+i Plan and ERDF funds under the Project VARIATIVA under Grant PID2021-128695OB-I00, and in part by the Gobierno de Aragon (Spain) (Research Group S05_20D).ElsevierDepartamento de Sistemas Informáticos y ComputaciónEscuela Técnica Superior de Ingeniería InformáticaInstituto Universitario Valenciano de Investigación en Inteligencia ArtificialGobierno de AragónEuropean Regional Development FundMinisterio de Economía y CompetitividadRepositorio Institucional de la Universitat Politècnica de València Riunet20242024-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfapplication/pdfhttps://riunet.upv.es/handle/10251/221944reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengAgencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023 PID2021-128695OB-I00 INICIANDO LINEAS DE PRODUCTO SOFTWARE MEDIANTE BUSQUEDAS INTERACTIVAS DIRIGIDAS POR MODELOSMinisterio de Economía y Competitividad http://dx.doi.org/10.13039/501100003329 PID2021-128695OB-I00 Iniciando Lineas de Producto Software Mediante Busquedas Interactivas Dirigidas por ModelosGobierno de Aragón http://dx.doi.org/10.13039/501100010067 S05 20D (Gobierno de Aragón)open accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2219442026-06-13T07:49:27Z |
| dc.title.none.fl_str_mv |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| title |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| spellingShingle |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games Chueca, Jorge Computer games Video games Game software engineering Systematic literature review SLR Industry-scale |
| title_short |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| title_full |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| title_fullStr |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| title_full_unstemmed |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| title_sort |
The Consolidation of Game Software Engineering: A Systematic Literature Review of Software Engineering for Industry-scale Computer Games |
| dc.creator.none.fl_str_mv |
Chueca, Jorge Veron, Javier Font, Jaime Pérez, Francisca Cetina Englada, Carlos |
| author |
Chueca, Jorge |
| author_facet |
Chueca, Jorge Veron, Javier Font, Jaime Pérez, Francisca Cetina Englada, Carlos |
| author_role |
author |
| author2 |
Veron, Javier Font, Jaime Pérez, Francisca Cetina Englada, Carlos |
| author2_role |
author author author author |
| dc.contributor.none.fl_str_mv |
Departamento de Sistemas Informáticos y Computación Escuela Técnica Superior de Ingeniería Informática Instituto Universitario Valenciano de Investigación en Inteligencia Artificial Gobierno de Aragón European Regional Development Fund Ministerio de Economía y Competitividad Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Computer games Video games Game software engineering Systematic literature review SLR Industry-scale |
| topic |
Computer games Video games Game software engineering Systematic literature review SLR Industry-scale |
| description |
[EN] Context: Game Software Engineering (GSE) is a branch of Software Engineering (SE) that focuses on the development of video game applications. In past years, GSE has achieved enough volume, differences from traditional software engineering, and interest by the community to be considered an independent scientific domain, veering out from traditional SE. Objective: This study evaluates the current state of the art in software engineering for industry-scale computer games identifying gaps and consolidating the magnitude and growth of this field. Method: A Systematic Literature Review is performed following best practices to ensure the relevance of the studies included in the review. We analyzed 98 GSE studies to extract the current intensity, topics, methods, and quality of GSE. Results: The GSE research community has been growing over the years, producing over four times more research than before the previous GSE survey. However, this community is still very dispersed, with no main venues holding most of the GSE scientific studies. A broader range of topics is covered in this area, evolving towards those of a mature field such as architecture and design. Also, the reviewed studies employ more elaborated empirical research methods, even though the study reports need to be more rigorous in sections related to the critical examination of the work. Conclusion: The results of the SLR lead to the identification of 13 potential future research directions for this domain. GSE is an independent, mature, and growing field that presents new ways of software creation where the gap between industry and academia is narrowing. Video games present themselves as powerful tools to push the boundaries of software knowledge. |
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2024 |
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2024 2024-01-01 |
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journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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info:eu-repo/semantics/article |
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article |
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https://riunet.upv.es/handle/10251/221944 |
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https://riunet.upv.es/handle/10251/221944 |
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Inglés eng |
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Inglés |
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eng |
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Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023 PID2021-128695OB-I00 INICIANDO LINEAS DE PRODUCTO SOFTWARE MEDIANTE BUSQUEDAS INTERACTIVAS DIRIGIDAS POR MODELOS Ministerio de Economía y Competitividad http://dx.doi.org/10.13039/501100003329 PID2021-128695OB-I00 Iniciando Lineas de Producto Software Mediante Busquedas Interactivas Dirigidas por Modelos Gobierno de Aragón http://dx.doi.org/10.13039/501100010067 S05 20D (Gobierno de Aragón) |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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application/pdf application/pdf |
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Elsevier |
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Elsevier |
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