Del mirar al habitar: visualidad, jugabilidad, agencia y estética en el videojuego
This article examines the videogame aesthetics from an agential perspective, arguing that it goes beyond visual or narrative representation and emerges from the players active interaction with the system. Gameplay is conceived as an expressive and situated practice, in which the player not only foll...
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Fundación Dialnet. Universidad de La Rioja |
| Repositorio: | RUIdeRA. Repositorio Institucional de la UCLM |
| OAI Identifier: | oai:ruidera.uclm.es:10578/45971 |
| Acceso en línea: | https://turia.uv.es/index.php/LAOCOONTE/article/view/31158/33827 https://hdl.handle.net/10578/45971 |
| Access Level: | acceso abierto |
| Palabra clave: | Agencia Agency Agential aesthetics Embodied visuality Estética agencial Gameplay Jugabilidad Videogame Videojuego Visualidad encarnada |
| Sumario: | This article examines the videogame aesthetics from an agential perspective, arguing that it goes beyond visual or narrative representation and emerges from the players active interaction with the system. Gameplay is conceived as an expressive and situated practice, in which the player not only follows rules but also transforms the environment through their decisions and gestures. Visuality, far from being a passive element, operates as an interface that organizes action and modulates the sensory and cognitive experience. Through the analysis of titles such as Hades and Sable, the article demonstrates that the aesthetic experience in videogames is emergent and dynamically configured in real time by the players agency. |
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