Del mirar al habitar: visualidad, jugabilidad, agencia y estética en el videojuego

This article examines the videogame aesthetics from an agential perspective, arguing that it goes beyond visual or narrative representation and emerges from the players active interaction with the system. Gameplay is conceived as an expressive and situated practice, in which the player not only foll...

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Detalles Bibliográficos
Autor: García Martín, Ruth
Tipo de recurso: artículo
Fecha de publicación:2025
País:España
Institución:Fundación Dialnet. Universidad de La Rioja
Repositorio:RUIdeRA. Repositorio Institucional de la UCLM
OAI Identifier:oai:ruidera.uclm.es:10578/45971
Acceso en línea:https://turia.uv.es/index.php/LAOCOONTE/article/view/31158/33827
https://hdl.handle.net/10578/45971
Access Level:acceso abierto
Palabra clave:Agencia
Agency
Agential aesthetics
Embodied visuality
Estética agencial
Gameplay
Jugabilidad
Videogame
Videojuego
Visualidad encarnada
Descripción
Sumario:This article examines the videogame aesthetics from an agential perspective, arguing that it goes beyond visual or narrative representation and emerges from the players active interaction with the system. Gameplay is conceived as an expressive and situated practice, in which the player not only follows rules but also transforms the environment through their decisions and gestures. Visuality, far from being a passive element, operates as an interface that organizes action and modulates the sensory and cognitive experience. Through the analysis of titles such as Hades and Sable, the article demonstrates that the aesthetic experience in videogames is emergent and dynamically configured in real time by the players agency.