La ética empresarial y profesional como capacidad transversal en los estudios de Grado: aplicación multidisciplinar a través de recursos e-learning para la gamificación de la enseñanza y el aprendizaje basado en serious games

[EN] The current economic and social scenarios and the appearance of various institutional initiatives such as the Sustainable Development Goals, make it necessary to adapt the current curricula by incorporating the analysis and study of aspects related to business and professional ethics. This proj...

Descripción completa

Detalles Bibliográficos
Autores: Llera, Eva, Valero, Jesús, Aranda-Usón, Alfonso, Garrido, Ana, Gutiérrez, Jesús, Llena Macarulla, Fernando, Marco-Fondevila, Miguel, Montaner, Teresa, Pérez, Alfredo, Sanz, Alexia, Scarpellini, Sabina, Suárez, Inés
Tipo de recurso: capítulo de libro
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/190820
Acceso en línea:https://riunet.upv.es/handle/10251/190820
Access Level:acceso abierto
Palabra clave:Transversal skills
Ethics
Gamification
Multidisciplinarity
Competencias Transversales
Ética
Gamificación
Multidisciplinariedad
Descripción
Sumario:[EN] The current economic and social scenarios and the appearance of various institutional initiatives such as the Sustainable Development Goals, make it necessary to adapt the current curricula by incorporating the analysis and study of aspects related to business and professional ethics. This project aims to reinforce the current efforts of the University of Zaragoza, providing a comprehensive and multidisciplinary approach to the teaching of this subject as a new transversal capacity. To this end, a set of activities related to business ethics throughout different curricula has been planned, thus complementing the isolated and optional vision that is currently being offered. In total, it is expected to reach more than 995 students from 6 degrees and 4 centers, taking advantage of e-learning methodologies and tools for the gamification of the learning process. The newly created project aims to be a starting point and aspires to make more and more teachers aware of the importance of analyzing the ethical perspective in their areas of knowledge, as a valuable transversal capacity with which to skill students.