Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances

While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged. On the one hand, this paper retakes the notion of spati...

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Detalles Bibliográficos
Autores: Fernández Ruiz, Marta|||0000-0002-3004-3242, Ruiz Torres, David, Puente Bienvenido, Héctor
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:español
OAI Identifier:oai:upcommons.upc.edu:2117/426973
Acceso en línea:https://hdl.handle.net/2117/426973
https://dx.doi.org/10.55612/s-5002-056-004
Access Level:acceso abierto
Palabra clave:Mobile augmented reality
Game studies
Spatial affordance
Visualization
6DoF
Gameplay experience
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
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spelling Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordancesFernández Ruiz, Marta|||0000-0002-3004-3242Ruiz Torres, DavidPuente Bienvenido, HéctorMobile augmented realityGame studiesSpatial affordanceVisualization6DoFGameplay experienceÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocsWhile spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged. On the one hand, this paper retakes the notion of spatial affordance that Janet Murray introduced for digital environments and proposes a reinterpretation of the concept throughout the integration of the MAR features. On the other, it seeks to approach the impact that these characteristics have on the gameplay experience. For this purpose, 46 mobile augmented reality video games of different genres were analyzed. The study reveals that augmented reality is still a superfluous element rather than a central aspect of the gameplay in most MAR video games, although trends involving new hybrid game experiences have been observed. Finally, we propose a tool for classifying MAR video games according to two axes that assess up to what extent physical space is integrated into the gameplay: gameworld spaces (representational layer) and gameplay spaces (interactive layer, interaction with the game rules and mechanics).Università degli Studi di Roma - Tor Vergata20232023-03-1520252025-03-25journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/426973https://dx.doi.org/10.55612/s-5002-056-004reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/4269732026-05-27T15:37:01Z
dc.title.none.fl_str_mv Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
title Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
spellingShingle Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
Fernández Ruiz, Marta|||0000-0002-3004-3242
Mobile augmented reality
Game studies
Spatial affordance
Visualization
6DoF
Gameplay experience
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
title_short Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
title_full Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
title_fullStr Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
title_full_unstemmed Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
title_sort Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
dc.creator.none.fl_str_mv Fernández Ruiz, Marta|||0000-0002-3004-3242
Ruiz Torres, David
Puente Bienvenido, Héctor
author Fernández Ruiz, Marta|||0000-0002-3004-3242
author_facet Fernández Ruiz, Marta|||0000-0002-3004-3242
Ruiz Torres, David
Puente Bienvenido, Héctor
author_role author
author2 Ruiz Torres, David
Puente Bienvenido, Héctor
author2_role author
author
dc.subject.none.fl_str_mv Mobile augmented reality
Game studies
Spatial affordance
Visualization
6DoF
Gameplay experience
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
topic Mobile augmented reality
Game studies
Spatial affordance
Visualization
6DoF
Gameplay experience
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
description While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged. On the one hand, this paper retakes the notion of spatial affordance that Janet Murray introduced for digital environments and proposes a reinterpretation of the concept throughout the integration of the MAR features. On the other, it seeks to approach the impact that these characteristics have on the gameplay experience. For this purpose, 46 mobile augmented reality video games of different genres were analyzed. The study reveals that augmented reality is still a superfluous element rather than a central aspect of the gameplay in most MAR video games, although trends involving new hybrid game experiences have been observed. Finally, we propose a tool for classifying MAR video games according to two axes that assess up to what extent physical space is integrated into the gameplay: gameworld spaces (representational layer) and gameplay spaces (interactive layer, interaction with the game rules and mechanics).
publishDate 2023
dc.date.none.fl_str_mv 2023
2023-03-15
2025
2025-03-25
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/2117/426973
https://dx.doi.org/10.55612/s-5002-056-004
url https://hdl.handle.net/2117/426973
https://dx.doi.org/10.55612/s-5002-056-004
dc.language.none.fl_str_mv Español
spa
language_invalid_str_mv Español
language spa
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Università degli Studi di Roma - Tor Vergata
publisher.none.fl_str_mv Università degli Studi di Roma - Tor Vergata
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
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