Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances
While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged. On the one hand, this paper retakes the notion of spati...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | español |
| OAI Identifier: | oai:upcommons.upc.edu:2117/426973 |
| Acceso en línea: | https://hdl.handle.net/2117/426973 https://dx.doi.org/10.55612/s-5002-056-004 |
| Access Level: | acceso abierto |
| Palabra clave: | Mobile augmented reality Game studies Spatial affordance Visualization 6DoF Gameplay experience Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
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Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordancesFernández Ruiz, Marta|||0000-0002-3004-3242Ruiz Torres, DavidPuente Bienvenido, HéctorMobile augmented realityGame studiesSpatial affordanceVisualization6DoFGameplay experienceÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocsWhile spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged. On the one hand, this paper retakes the notion of spatial affordance that Janet Murray introduced for digital environments and proposes a reinterpretation of the concept throughout the integration of the MAR features. On the other, it seeks to approach the impact that these characteristics have on the gameplay experience. For this purpose, 46 mobile augmented reality video games of different genres were analyzed. The study reveals that augmented reality is still a superfluous element rather than a central aspect of the gameplay in most MAR video games, although trends involving new hybrid game experiences have been observed. Finally, we propose a tool for classifying MAR video games according to two axes that assess up to what extent physical space is integrated into the gameplay: gameworld spaces (representational layer) and gameplay spaces (interactive layer, interaction with the game rules and mechanics).Università degli Studi di Roma - Tor Vergata20232023-03-1520252025-03-25journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/426973https://dx.doi.org/10.55612/s-5002-056-004reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/4269732026-05-27T15:37:01Z |
| dc.title.none.fl_str_mv |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| title |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| spellingShingle |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances Fernández Ruiz, Marta|||0000-0002-3004-3242 Mobile augmented reality Game studies Spatial affordance Visualization 6DoF Gameplay experience Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
| title_short |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| title_full |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| title_fullStr |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| title_full_unstemmed |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| title_sort |
Environmental visualization and exploration in mobile augmented reality games: redefining the spatial affordances |
| dc.creator.none.fl_str_mv |
Fernández Ruiz, Marta|||0000-0002-3004-3242 Ruiz Torres, David Puente Bienvenido, Héctor |
| author |
Fernández Ruiz, Marta|||0000-0002-3004-3242 |
| author_facet |
Fernández Ruiz, Marta|||0000-0002-3004-3242 Ruiz Torres, David Puente Bienvenido, Héctor |
| author_role |
author |
| author2 |
Ruiz Torres, David Puente Bienvenido, Héctor |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
Mobile augmented reality Game studies Spatial affordance Visualization 6DoF Gameplay experience Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
| topic |
Mobile augmented reality Game studies Spatial affordance Visualization 6DoF Gameplay experience Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
| description |
While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged. On the one hand, this paper retakes the notion of spatial affordance that Janet Murray introduced for digital environments and proposes a reinterpretation of the concept throughout the integration of the MAR features. On the other, it seeks to approach the impact that these characteristics have on the gameplay experience. For this purpose, 46 mobile augmented reality video games of different genres were analyzed. The study reveals that augmented reality is still a superfluous element rather than a central aspect of the gameplay in most MAR video games, although trends involving new hybrid game experiences have been observed. Finally, we propose a tool for classifying MAR video games according to two axes that assess up to what extent physical space is integrated into the gameplay: gameworld spaces (representational layer) and gameplay spaces (interactive layer, interaction with the game rules and mechanics). |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-03-15 2025 2025-03-25 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/2117/426973 https://dx.doi.org/10.55612/s-5002-056-004 |
| url |
https://hdl.handle.net/2117/426973 https://dx.doi.org/10.55612/s-5002-056-004 |
| dc.language.none.fl_str_mv |
Español spa |
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Español |
| language |
spa |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Università degli Studi di Roma - Tor Vergata |
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Università degli Studi di Roma - Tor Vergata |
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reponame:UPCommons. Portal del coneixement obert de la UPC instname:Universitat Politècnica de Catalunya (UPC) |
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Universitat Politècnica de Catalunya (UPC) |
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UPCommons. Portal del coneixement obert de la UPC |
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UPCommons. Portal del coneixement obert de la UPC |
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15.812455 |