Dynamic Voxel-Based Global Illumination
Global illumination computation in real time has been an objective for Computer Graphics since its inception. Unfortunately, its implementation has challenged up to now the most advanced hardware and software solutions. We propose a real-time voxel-based global illumination solution for a single lig...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:10256/25525 |
| Acceso en línea: | http://hdl.handle.net/10256/25525 |
| Access Level: | acceso abierto |
| Palabra clave: | Fotografia -- Il·luminació Photography -- Lighting Infografia tridimensional Three-dimensional modeling Temps real (Informàtica) Real-time data processing Visualització tridimensional (Informàtica) Three-dimensional display systems |
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Dynamic Voxel-Based Global IlluminationCosin Ayerbe, AlejandroPoulin, PierrePatow, GustavoFotografia -- Il·luminacióPhotography -- LightingInfografia tridimensionalThree-dimensional modelingTemps real (Informàtica)Real-time data processingVisualització tridimensional (Informàtica)Three-dimensional display systemsGlobal illumination computation in real time has been an objective for Computer Graphics since its inception. Unfortunately, its implementation has challenged up to now the most advanced hardware and software solutions. We propose a real-time voxel-based global illumination solution for a single light bounce that handles static and dynamic objects with diffuse materials under a dynamic light source. The combination of ray tracing and voxelization on the GPU offers scalability and performance. Our divide-and-win approach, which ray traces separately static and dynamic objects, reduces the re-computation load with updates of any number of dynamic objects. Our results demonstrate the effectiveness of our approach, allowing the real-time display of global illumination effects, including colour bleeding and indirect shadows, for complex scenes containing millions of polygonsThis research was partially funded by Grant PID2021-122136OB-C22 funded by MICIU/AEI/10.13039/501100011033, by ERDF A way of making Europe and by grant RGPIN-2020-05117 from Natural Sciences and Engineering Research Council of Canada. Open Access funding provided thanks to the CRUE-CSIC agreement with WileyWileyAgencia Estatal de Investigación2025info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionpeer-reviewedapplication/pdfhttp://hdl.handle.net/10256/25525Computer Graphics Forum, 2025, vol. 44, núm. 1, p. e15262Articles publicats (D-IMA)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.1111/cgf.15262info:eu-repo/semantics/altIdentifier/issn/0167-7055info:eu-repo/semantics/altIdentifier/eissn/1467-8659PID2021-122136OB-C22info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122136OB-C22Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:10256/255252026-05-29T05:05:01Z |
| dc.title.none.fl_str_mv |
Dynamic Voxel-Based Global Illumination |
| title |
Dynamic Voxel-Based Global Illumination |
| spellingShingle |
Dynamic Voxel-Based Global Illumination Cosin Ayerbe, Alejandro Fotografia -- Il·luminació Photography -- Lighting Infografia tridimensional Three-dimensional modeling Temps real (Informàtica) Real-time data processing Visualització tridimensional (Informàtica) Three-dimensional display systems |
| title_short |
Dynamic Voxel-Based Global Illumination |
| title_full |
Dynamic Voxel-Based Global Illumination |
| title_fullStr |
Dynamic Voxel-Based Global Illumination |
| title_full_unstemmed |
Dynamic Voxel-Based Global Illumination |
| title_sort |
Dynamic Voxel-Based Global Illumination |
| dc.creator.none.fl_str_mv |
Cosin Ayerbe, Alejandro Poulin, Pierre Patow, Gustavo |
| author |
Cosin Ayerbe, Alejandro |
| author_facet |
Cosin Ayerbe, Alejandro Poulin, Pierre Patow, Gustavo |
| author_role |
author |
| author2 |
Poulin, Pierre Patow, Gustavo |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
Agencia Estatal de Investigación |
| dc.subject.none.fl_str_mv |
Fotografia -- Il·luminació Photography -- Lighting Infografia tridimensional Three-dimensional modeling Temps real (Informàtica) Real-time data processing Visualització tridimensional (Informàtica) Three-dimensional display systems |
| topic |
Fotografia -- Il·luminació Photography -- Lighting Infografia tridimensional Three-dimensional modeling Temps real (Informàtica) Real-time data processing Visualització tridimensional (Informàtica) Three-dimensional display systems |
| description |
Global illumination computation in real time has been an objective for Computer Graphics since its inception. Unfortunately, its implementation has challenged up to now the most advanced hardware and software solutions. We propose a real-time voxel-based global illumination solution for a single light bounce that handles static and dynamic objects with diffuse materials under a dynamic light source. The combination of ray tracing and voxelization on the GPU offers scalability and performance. Our divide-and-win approach, which ray traces separately static and dynamic objects, reduces the re-computation load with updates of any number of dynamic objects. Our results demonstrate the effectiveness of our approach, allowing the real-time display of global illumination effects, including colour bleeding and indirect shadows, for complex scenes containing millions of polygons |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion peer-reviewed |
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article |
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publishedVersion |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/10256/25525 |
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http://hdl.handle.net/10256/25525 |
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Inglés |
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Inglés |
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info:eu-repo/semantics/altIdentifier/doi/10.1111/cgf.15262 info:eu-repo/semantics/altIdentifier/issn/0167-7055 info:eu-repo/semantics/altIdentifier/eissn/1467-8659 PID2021-122136OB-C22 info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122136OB-C22 |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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Wiley |
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Wiley |
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Computer Graphics Forum, 2025, vol. 44, núm. 1, p. e15262 Articles publicats (D-IMA) reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Recercat. Dipósit de la Recerca de Catalunya |
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Recercat. Dipósit de la Recerca de Catalunya |
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