Dynamic Voxel-Based Global Illumination

Global illumination computation in real time has been an objective for Computer Graphics since its inception. Unfortunately, its implementation has challenged up to now the most advanced hardware and software solutions. We propose a real-time voxel-based global illumination solution for a single lig...

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Detalles Bibliográficos
Autores: Cosin Ayerbe, Alejandro, Poulin, Pierre, Patow, Gustavo
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2025
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/25525
Acceso en línea:http://hdl.handle.net/10256/25525
Access Level:acceso abierto
Palabra clave:Fotografia -- Il·luminació
Photography -- Lighting
Infografia tridimensional
Three-dimensional modeling
Temps real (Informàtica)
Real-time data processing
Visualització tridimensional (Informàtica)
Three-dimensional display systems
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spelling Dynamic Voxel-Based Global IlluminationCosin Ayerbe, AlejandroPoulin, PierrePatow, GustavoFotografia -- Il·luminacióPhotography -- LightingInfografia tridimensionalThree-dimensional modelingTemps real (Informàtica)Real-time data processingVisualització tridimensional (Informàtica)Three-dimensional display systemsGlobal illumination computation in real time has been an objective for Computer Graphics since its inception. Unfortunately, its implementation has challenged up to now the most advanced hardware and software solutions. We propose a real-time voxel-based global illumination solution for a single light bounce that handles static and dynamic objects with diffuse materials under a dynamic light source. The combination of ray tracing and voxelization on the GPU offers scalability and performance. Our divide-and-win approach, which ray traces separately static and dynamic objects, reduces the re-computation load with updates of any number of dynamic objects. Our results demonstrate the effectiveness of our approach, allowing the real-time display of global illumination effects, including colour bleeding and indirect shadows, for complex scenes containing millions of polygonsThis research was partially funded by Grant PID2021-122136OB-C22 funded by MICIU/AEI/10.13039/501100011033, by ERDF A way of making Europe and by grant RGPIN-2020-05117 from Natural Sciences and Engineering Research Council of Canada. Open Access funding provided thanks to the CRUE-CSIC agreement with WileyWileyAgencia Estatal de Investigación2025info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionpeer-reviewedapplication/pdfhttp://hdl.handle.net/10256/25525Computer Graphics Forum, 2025, vol. 44, núm. 1, p. e15262Articles publicats (D-IMA)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.1111/cgf.15262info:eu-repo/semantics/altIdentifier/issn/0167-7055info:eu-repo/semantics/altIdentifier/eissn/1467-8659PID2021-122136OB-C22info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122136OB-C22Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:10256/255252026-05-29T05:05:01Z
dc.title.none.fl_str_mv Dynamic Voxel-Based Global Illumination
title Dynamic Voxel-Based Global Illumination
spellingShingle Dynamic Voxel-Based Global Illumination
Cosin Ayerbe, Alejandro
Fotografia -- Il·luminació
Photography -- Lighting
Infografia tridimensional
Three-dimensional modeling
Temps real (Informàtica)
Real-time data processing
Visualització tridimensional (Informàtica)
Three-dimensional display systems
title_short Dynamic Voxel-Based Global Illumination
title_full Dynamic Voxel-Based Global Illumination
title_fullStr Dynamic Voxel-Based Global Illumination
title_full_unstemmed Dynamic Voxel-Based Global Illumination
title_sort Dynamic Voxel-Based Global Illumination
dc.creator.none.fl_str_mv Cosin Ayerbe, Alejandro
Poulin, Pierre
Patow, Gustavo
author Cosin Ayerbe, Alejandro
author_facet Cosin Ayerbe, Alejandro
Poulin, Pierre
Patow, Gustavo
author_role author
author2 Poulin, Pierre
Patow, Gustavo
author2_role author
author
dc.contributor.none.fl_str_mv Agencia Estatal de Investigación
dc.subject.none.fl_str_mv Fotografia -- Il·luminació
Photography -- Lighting
Infografia tridimensional
Three-dimensional modeling
Temps real (Informàtica)
Real-time data processing
Visualització tridimensional (Informàtica)
Three-dimensional display systems
topic Fotografia -- Il·luminació
Photography -- Lighting
Infografia tridimensional
Three-dimensional modeling
Temps real (Informàtica)
Real-time data processing
Visualització tridimensional (Informàtica)
Three-dimensional display systems
description Global illumination computation in real time has been an objective for Computer Graphics since its inception. Unfortunately, its implementation has challenged up to now the most advanced hardware and software solutions. We propose a real-time voxel-based global illumination solution for a single light bounce that handles static and dynamic objects with diffuse materials under a dynamic light source. The combination of ray tracing and voxelization on the GPU offers scalability and performance. Our divide-and-win approach, which ray traces separately static and dynamic objects, reduces the re-computation load with updates of any number of dynamic objects. Our results demonstrate the effectiveness of our approach, allowing the real-time display of global illumination effects, including colour bleeding and indirect shadows, for complex scenes containing millions of polygons
publishDate 2025
dc.date.none.fl_str_mv 2025
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
peer-reviewed
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10256/25525
url http://hdl.handle.net/10256/25525
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.1111/cgf.15262
info:eu-repo/semantics/altIdentifier/issn/0167-7055
info:eu-repo/semantics/altIdentifier/eissn/1467-8659
PID2021-122136OB-C22
info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122136OB-C22
dc.rights.none.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Wiley
publisher.none.fl_str_mv Wiley
dc.source.none.fl_str_mv Computer Graphics Forum, 2025, vol. 44, núm. 1, p. e15262
Articles publicats (D-IMA)
reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
repository.name.fl_str_mv
repository.mail.fl_str_mv
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