Augmented reality in sport scenarios using cameras mounted on a tripod

In this paper we address the problem of inserting virtual content in a video sequence. The method we propose uses just image information. We perform primitive tracking, camera calibration, real and virtual camera synchronisation and finally rendering to insert the virtual content in the real video s...

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Detalles Bibliográficos
Autores: Alemán Flores, Miguel, Álvarez León, Luis Miguel, Henríquez Castellano, Pedro, Trujillo-Pino, Agustín
Tipo de recurso: informe técnico
Fecha de publicación:2012
País:España
Repositorio:accedaCRIS portal de investigación de la Universidad de las Palmas de Gran Canaria
OAI Identifier:oai:accedacris.ulpgc.es:10553/8701
Acceso en línea:http://hdl.handle.net/10553/8701
Access Level:acceso abierto
Palabra clave:330499 Otras (especificar)
220990 Tratamiento digital. Imágenes
120601 Construcción de algoritmos
120602 Ecuaciones diferenciales
Vídeo
Imágenes
Tratamiento de las imágenes
Visualización gráfica
Descripción
Sumario:In this paper we address the problem of inserting virtual content in a video sequence. The method we propose uses just image information. We perform primitive tracking, camera calibration, real and virtual camera synchronisation and finally rendering to insert the virtual content in the real video sequence. To simplify the calibration step we assume that cameras are mounted on a tripod (which is a common situation in practise). The primitive tracking procedure, which uses lines and circles as primitives, is performed by means of a CART (Classification and Regression Tree). Finally, the virtual and real camera synchronisation and rendering is performed using functions of OpenGL (Open Graphic Library). We have applied the method proposed to sport event scenarios, specifically, soccer matches. In order to illustrate its performance, it has been applied to real HD (High Definition) video sequences. The quality of the proposed method is validated by inserting virtual elements in such HD video sequence.