Computing optimal shortcuts for networks

We study augmenting a plane Euclidean network with a segment, called a shortcut, to minimize the largest distance between any two points along the edges of the resulting network. Problems of this type have received considerable attention recently, mostly for discrete variants of the problem. We cons...

Descripción completa

Detalles Bibliográficos
Autores: Garijo Royo, Delia, Marquez Pérez, Alberto, Rodríguez, Natalia, Silveira, Rodrigo Ignacio|||0000-0003-0202-4543
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/173524
Acceso en línea:https://hdl.handle.net/2117/173524
https://dx.doi.org/10.1016/j.ejor.2019.05.018
Access Level:acceso abierto
Palabra clave:Geometry, Algebraic
Programming (Mathematics)
Networks
Geometric algorithm
Complexity
Discrete optimization
Graph augmentation
Geometria algèbrica
Programació (Matemàtica)
Classificació AMS::14 Algebraic geometry::14Q Computational aspects in algebraic geometry
Classificació AMS::90 Operations research, mathematical programming::90C Mathematical programming
Àrees temàtiques de la UPC::Matemàtiques i estadística::Àlgebra
Àrees temàtiques de la UPC::Matemàtiques i estadística::Investigació operativa::Programació matemàtica
Descripción
Sumario:We study augmenting a plane Euclidean network with a segment, called a shortcut, to minimize the largest distance between any two points along the edges of the resulting network. Problems of this type have received considerable attention recently, mostly for discrete variants of the problem. We consider a fully continuous setting, where the problem of computing distances and placing a shortcut is much harder as all points on the network, instead of only the vertices, must be taken into account. We present the first results on the computation of optimal shortcuts for general networks in this model: a polynomial time algorithm and a discretization of the problem that leads to an approximation algorithm. We also improve the general method for networks that are paths, restricted to two types of shortcuts: those with a fixed orientation and simple shortcuts.