Analysis of the user experience (UX) of a fitness app by gender
Fitbe is a technological tool that facilitates the comprehen-sive management of sports spaces and helps users to prac-tice physical activity. User experience is a key aspect to take into account when adopting the use of technological tools. The general objective is to analyse the user experience of...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universidad Católica San Antonio de Murcia (UCAM) |
| Repositorio: | RIUCAM. Repositorio Institucional de la Universidad Católica San Antonio de Murcia |
| OAI Identifier: | oai:repositorio.ucam.edu:10952/8102 |
| Acceso en línea: | http://hdl.handle.net/10952/8102 |
| Access Level: | acceso abierto |
| Palabra clave: | Fitness app UX UEQ UTAUT 2 model Experiencia del usuario User experience Intención de uso Modelo UTAUT 2 Intention of use |
| Sumario: | Fitbe is a technological tool that facilitates the comprehen-sive management of sports spaces and helps users to prac-tice physical activity. User experience is a key aspect to take into account when adopting the use of technological tools. The general objective is to analyse the user experience of sports centres with the Fitbe fitness app, as well as to exa-mine the intention to use and exercise with the app in the future according to gender, age and level of education. A sample of 174 people (53 men and 121 women) was used. The user experience questionnaire (UEQ) was used. The results showed that pragmatic qualities had higher values than hedonic qualities, with statistically significant differen-ces according to gender and educational level. A cluster analysis identified three groups according to the level of in-tention to use the Fitbe tool. Developers of digital tools and applications should consider the user experience when de-signing such systems to improve the user experience |
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