Towards a Low Cost Adaptation of Educational Games for People with Disabilities

In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to s...

Descripción completa

Detalles Bibliográficos
Autores: Torrente Vigil, Francisco Javier, Blanco Aguado, Ángel del, Serrano Laguna, Ángel, Vallejo Pinto, José Angel, Moreno Ger, Pablo, Fernández Manjón, Baltasar
Tipo de recurso: artículo
Fecha de publicación:2014
País:España
Institución:Universidad Complutense de Madrid (UCM)
Repositorio:Docta Complutense
Idioma:español
OAI Identifier:oai:docta.ucm.es:20.500.14352/35018
Acceso en línea:https://hdl.handle.net/20.500.14352/35018
Access Level:acceso abierto
Palabra clave:004.928
004.94
Accessibility
Educational games
Serious games
Universal design
Informática (Informática)
Inteligencia artificial (Informática)
1203.17 Informática
1203.04 Inteligencia Artificial
Descripción
Sumario:In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the total effort dedicated to game development. Although the specific solutions proposed are optimized for educational games, they could be generalized to other game frameworks and purposes (e.g. entertainment, advertising, etc.).