Survey Gamification: Engaging Generation Z
[EN] This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University Coll...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/213351 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/213351 |
| Access Level: | acceso abierto |
| Palabra clave: | Survey gamification Education Interactive design Motivation FILOLOGIA INGLESA 04.- Garantizar una educación de calidad inclusiva y equitativa, y promover las oportunidades de aprendizaje permanente para todos 09.- Desarrollar infraestructuras resilientes, promover la industrialización inclusiva y sostenible, y fomentar la innovación |
| Sumario: | [EN] This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives of college learning, personal interest, and post-COVID hindsight. Engagement with the experimental application was examined in terms of participation rates, total time spent on the survey, and experiences shared by participants. Descriptive statistics were generated using the numerical data, while the textual results were explored semantically. The implementation of the gamified survey consisted of the development of mobile-first and web-based software with 80 integrated questions divided into 5 mini games. Each of the game series used a touch screen for interactivity as a way of providing multiple types of entertainment within the gamified software. |
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