Survey Gamification: Engaging Generation Z

[EN] This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University Coll...

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Detalles Bibliográficos
Autores: Antal-Berbecaru, Andra, Dev, Soumyabrata, Larchen-Costuchen, Alexia|||0000-0001-8260-4059
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/213351
Acceso en línea:https://riunet.upv.es/handle/10251/213351
Access Level:acceso abierto
Palabra clave:Survey gamification
Education
Interactive design
Motivation
FILOLOGIA INGLESA
04.- Garantizar una educación de calidad inclusiva y equitativa, y promover las oportunidades de aprendizaje permanente para todos
09.- Desarrollar infraestructuras resilientes, promover la industrialización inclusiva y sostenible, y fomentar la innovación
Descripción
Sumario:[EN] This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives of college learning, personal interest, and post-COVID hindsight. Engagement with the experimental application was examined in terms of participation rates, total time spent on the survey, and experiences shared by participants. Descriptive statistics were generated using the numerical data, while the textual results were explored semantically. The implementation of the gamified survey consisted of the development of mobile-first and web-based software with 80 integrated questions divided into 5 mini games. Each of the game series used a touch screen for interactivity as a way of providing multiple types of entertainment within the gamified software.