A survey of real-time crowd rendering
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representation...
| Autores: | , , |
|---|---|
| Formato: | artículo |
| Fecha de publicación: | 2016 |
| País: | España |
| Recursos: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/99231 |
| Acesso em linha: | https://hdl.handle.net/2117/99231 https://dx.doi.org/10.1111/cgf.12774 |
| Access Level: | acceso abierto |
| Palavra-chave: | Three dimensional imaging Rendering (Computer graphics) Crowds -- Computer simulation Image-based rendering Level of detail algorithms Real-time rendering Infografia tridimensional Multituds -- Simulació per ordinador Àrees temàtiques de la UPC::Informàtica::Infografia |
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A survey of real-time crowd renderingBeacco Porres, Alejandro|||0000-0001-8192-1431Pelechano Gómez, Núria|||0000-0002-1437-245XAndújar Gran, Carlos Antonio|||0000-0002-8480-4713Three dimensional imagingRendering (Computer graphics)Crowds -- Computer simulationImage-based renderingLevel of detail algorithmsReal-time renderingInfografia tridimensionalMultituds -- Simulació per ordinadorÀrees temàtiques de la UPC::Informàtica::InfografiaIn this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD approaches, we review classic acceleration schemes, such as frustum culling and occlusion culling, and describe how they can be adapted to handle crowds of animated characters. We also discuss specific acceleration techniques for crowd rendering, such as primitive pseudo-instancing, palette skinning, and dynamic key-pose caching, which benefit from current graphics hardware. We also address other factors affecting performance and realism of crowds such as lighting, shadowing, clothing and variability. Finally we provide an exhaustive comparison of the most relevant approaches in the field.Peer Reviewed20162016-12-0120172017-01-13journal articlehttp://purl.org/coar/resource_type/c_6501AMhttp://purl.org/coar/version/c_ab4af688f83e57aainfo:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/99231https://dx.doi.org/10.1111/cgf.12774reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/992312026-05-27T15:37:01Z |
| dc.title.none.fl_str_mv |
A survey of real-time crowd rendering |
| title |
A survey of real-time crowd rendering |
| spellingShingle |
A survey of real-time crowd rendering Beacco Porres, Alejandro|||0000-0001-8192-1431 Three dimensional imaging Rendering (Computer graphics) Crowds -- Computer simulation Image-based rendering Level of detail algorithms Real-time rendering Infografia tridimensional Multituds -- Simulació per ordinador Àrees temàtiques de la UPC::Informàtica::Infografia |
| title_short |
A survey of real-time crowd rendering |
| title_full |
A survey of real-time crowd rendering |
| title_fullStr |
A survey of real-time crowd rendering |
| title_full_unstemmed |
A survey of real-time crowd rendering |
| title_sort |
A survey of real-time crowd rendering |
| dc.creator.none.fl_str_mv |
Beacco Porres, Alejandro|||0000-0001-8192-1431 Pelechano Gómez, Núria|||0000-0002-1437-245X Andújar Gran, Carlos Antonio|||0000-0002-8480-4713 |
| author |
Beacco Porres, Alejandro|||0000-0001-8192-1431 |
| author_facet |
Beacco Porres, Alejandro|||0000-0001-8192-1431 Pelechano Gómez, Núria|||0000-0002-1437-245X Andújar Gran, Carlos Antonio|||0000-0002-8480-4713 |
| author_role |
author |
| author2 |
Pelechano Gómez, Núria|||0000-0002-1437-245X Andújar Gran, Carlos Antonio|||0000-0002-8480-4713 |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
Three dimensional imaging Rendering (Computer graphics) Crowds -- Computer simulation Image-based rendering Level of detail algorithms Real-time rendering Infografia tridimensional Multituds -- Simulació per ordinador Àrees temàtiques de la UPC::Informàtica::Infografia |
| topic |
Three dimensional imaging Rendering (Computer graphics) Crowds -- Computer simulation Image-based rendering Level of detail algorithms Real-time rendering Infografia tridimensional Multituds -- Simulació per ordinador Àrees temàtiques de la UPC::Informàtica::Infografia |
| description |
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD approaches, we review classic acceleration schemes, such as frustum culling and occlusion culling, and describe how they can be adapted to handle crowds of animated characters. We also discuss specific acceleration techniques for crowd rendering, such as primitive pseudo-instancing, palette skinning, and dynamic key-pose caching, which benefit from current graphics hardware. We also address other factors affecting performance and realism of crowds such as lighting, shadowing, clothing and variability. Finally we provide an exhaustive comparison of the most relevant approaches in the field. |
| publishDate |
2016 |
| dc.date.none.fl_str_mv |
2016 2016-12-01 2017 2017-01-13 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 AM http://purl.org/coar/version/c_ab4af688f83e57aa |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/2117/99231 https://dx.doi.org/10.1111/cgf.12774 |
| url |
https://hdl.handle.net/2117/99231 https://dx.doi.org/10.1111/cgf.12774 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 |
| dc.rights.openaire.fl_str_mv |
info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.source.none.fl_str_mv |
reponame:UPCommons. Portal del coneixement obert de la UPC instname:Universitat Politècnica de Catalunya (UPC) |
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Universitat Politècnica de Catalunya (UPC) |
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UPCommons. Portal del coneixement obert de la UPC |
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UPCommons. Portal del coneixement obert de la UPC |
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1869402881726087168 |
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15,301603 |