Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail

The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perception of rugged models. Low cost approaches render haptic texture at the expense of fidelity of perception. We propose a fas...

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Detalles Bibliográficos
Autores: Theoktisto, Víctor, Fairén González, Marta|||0000-0001-7293-584X, Navazo Álvaro, Isabel|||0000-0001-6298-1463
Tipo de recurso: artículo
Fecha de publicación:2010
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/16104
Acceso en línea:https://hdl.handle.net/2117/16104
Access Level:acceso abierto
Palabra clave:Rendering (Computer graphics)
Three dimensional imaging
Haptic Rendering
Mesostructure
Displacement mapping
Infografia tridimensional
Àrees temàtiques de la UPC::Informàtica::Infografia
Descripción
Sumario:The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perception of rugged models. Low cost approaches render haptic texture at the expense of fidelity of perception. We propose a faster method for surface haptic rendering using image-based Hybrid Rugosity Mesostructures (HRMs), paired maps with per-face heightfield displacements and normal maps, which are layered on top of a much decimated mesh, effectively adding greater surface detail than actually present in the geometry. The haptic probe’s force response algorithm is modulated using the blended HRM coat to render dense surface features at much lower costs. The proposed method solves typical problems at edge crossings, concave foldings and texture transitions. To prove the wellness of the approach, a usability testbed framework was built to measure and compare experimental results of haptic rendering approaches in a common set of specially devised meshes, HRMs, and performance tests. Trial results of user testing evaluations show the goodness of the proposed HRM technique, rendering accurate 3D surface detail at high sampling rates, deriving useful modeling and perception thresholds for this technique.