Modelamiento y programación de un juego de legos en un entorno de brealidad virtual

This project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementa...

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Detalles Bibliográficos
Autores: Arboleda, Freddy, Laica, Ricardo, Loor, Magdalena, García, Sixto
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2010
País:Ecuador
Institución:Escuela Superior Politécnica del Litoral
Repositorio:Repositorio Escuela Superior Politécnica del Litoral
Idioma:español
OAI Identifier:oai:www.dspace.espol.edu.ec:123456789/13298
Acceso en línea:http://www.dspace.espol.edu.ec/handle/123456789/13298
Access Level:acceso abierto
Palabra clave:MUNDO VIRTUAL
BLOQUES DE LEGO
OBJETOS 3D
REALIDAD VIRTUAL
Descripción
Sumario:This project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementation of an application of Virtual Reality of Lego blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtual objects. Finally, we present the results and the advantages and disadvantages of this kind of application against to a no immersive virtual reality application.