Modelamiento y programación de un juego de legos en un entorno de realidad virtual

This project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environmen...

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Detalles Bibliográficos
Autores: Arboleda, Freddy, Laica, Ricardo, Loor, Magdalena, García, Sixto
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2011
País:Ecuador
Institución:Escuela Superior Politécnica del Litoral
Repositorio:Repositorio Escuela Superior Politécnica del Litoral
Idioma:español
OAI Identifier:oai:www.dspace.espol.edu.ec:123456789/14853
Acceso en línea:http://www.dspace.espol.edu.ec/handle/123456789/14853
Access Level:acceso abierto
Palabra clave:MUNDO VIRTUAL
OBJETOS 3D
REALIDAD VIRTUAL
BLOQUES DE LEGO
Descripción
Sumario:This project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtu and disadvantages of this kind of application against to a no immersive virtual reality