Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event
This article aims to analyze the gameplay genre, focusing on its communicative purpose, based on the theories of Swales (1990), Bhatia (1997) and Bakhtin (1992). Using the tools of ethnography for research in the digital ecosystem, the methodological path used is characterized as netnographic. As a...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2024 |
| País: | Brasil |
| Institución: | Universidade Federal de Santa Catarina (UFSC) |
| Repositorio: | Texto digital |
| Idioma: | portugués |
| OAI Identifier: | oai:periodicos.ufsc.br:article/99680 |
| Acceso en línea: | https://periodicos.ufsc.br/index.php/textodigital/article/view/99680 |
| Access Level: | acceso abierto |
| Palabra clave: | Análise de gênero Ecossistema digital Gameplay Propósito comunicativo Genre analysis Digital ecosystem Communicative purpose |
| id |
BR_fe35b03d8bd7cf91fecfccee7fb0d8e9 |
|---|---|
| oai_identifier_str |
oai:periodicos.ufsc.br:article/99680 |
| network_acronym_str |
BR |
| network_name_str |
Brasil |
| repository_id_str |
|
| spelling |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits eventPropósito comunicativo do gênero gameplay: Interações no chat online em evento sobre Blox FruitsAnálise de gêneroEcossistema digitalGameplayPropósito comunicativoGenre analysisDigital ecosystemGameplayCommunicative purposeThis article aims to analyze the gameplay genre, focusing on its communicative purpose, based on the theories of Swales (1990), Bhatia (1997) and Bakhtin (1992). Using the tools of ethnography for research in the digital ecosystem, the methodological path used is characterized as netnographic. As a method, netnography allows for an in-depth exploration of online interactions, enriching the understanding of the gameplay genre in the specific context of the game mentioned. As a corpus of analysis, the study focuses on lives related to the game "Blox Fruits" and their interactions in chat. The research showed that both the presumed interlocutor and the empirical interlocutor are important for the construction and maintenance of the gameplay. It is believed that this investigative work can contribute to the understanding of the gameplay genre and to research whose objects of study are part of the digital ecosystem.Este escrito tem como objetivo analisar o gênero gameplay, centrando-se no propósito comunicativo, com base nas teorias de Swales (1990), Bhatia (1997) e Bakhtin (1992). Utilizando a ferramentas da etnografia para a pesquisa no ecossistema digital, caracteriza-se como netnográfico o percurso metodológico utilizado. A netnografia, como método, permite uma exploração aprofundada das interações online, enriquecendo a compreensão do gênero gameplay no contexto específico do jogo mencionado. Como corpus de análise, o estudo concentra-se em lives relacionadas ao jogo "Blox Fruits" e suas interações no chat. A pesquisa mostrou que tanto o interlocutor presumido quanto o interlocutor empírico são importantes para a construção e manutenção do gameplay. Acredita-se que este trabalho investigativo possa contribuir para a compreensão do gênero gameplay e com pesquisas cujos objetos de estudo façam parte do ecossistema digital.Center for Research in Computing, Literature, and Linguistics (NuPILL)2024-09-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/9968010.5007/1807-9288.2024.e99680Texto Digital; Vol. 20 No. 1 (2024): Edição de temática livre; 151-178Texto Digital; Vol. 20 No 1 (2024): Edição de temática livre; 151-178Texto Digital; v. 20 n. 1 (2024): Edição de temática livre; 151-1781807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/99680/56998Copyright (c) 2024 Lílian de Sousa Sena, Francisco Alves Filhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessde Sousa Sena, LílianAlves Filho, Francisco2024-09-03T15:22:57Zoai:periodicos.ufsc.br:article/99680Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2024-09-03T15:22:57Texto digital - Universidade Federal de Santa Catarina (UFSC)false |
| dc.title.none.fl_str_mv |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event Propósito comunicativo do gênero gameplay: Interações no chat online em evento sobre Blox Fruits |
| title |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event |
| spellingShingle |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event de Sousa Sena, Lílian Análise de gênero Ecossistema digital Gameplay Propósito comunicativo Genre analysis Digital ecosystem Gameplay Communicative purpose |
| title_short |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event |
| title_full |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event |
| title_fullStr |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event |
| title_full_unstemmed |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event |
| title_sort |
Communicative purpose of the gameplay genre: Online chat interactions at a Blox Fruits event |
| dc.creator.none.fl_str_mv |
de Sousa Sena, Lílian Alves Filho, Francisco |
| author |
de Sousa Sena, Lílian |
| author_facet |
de Sousa Sena, Lílian Alves Filho, Francisco |
| author_role |
author |
| author2 |
Alves Filho, Francisco |
| author2_role |
author |
| dc.subject.por.fl_str_mv |
Análise de gênero Ecossistema digital Gameplay Propósito comunicativo Genre analysis Digital ecosystem Gameplay Communicative purpose |
| topic |
Análise de gênero Ecossistema digital Gameplay Propósito comunicativo Genre analysis Digital ecosystem Gameplay Communicative purpose |
| description |
This article aims to analyze the gameplay genre, focusing on its communicative purpose, based on the theories of Swales (1990), Bhatia (1997) and Bakhtin (1992). Using the tools of ethnography for research in the digital ecosystem, the methodological path used is characterized as netnographic. As a method, netnography allows for an in-depth exploration of online interactions, enriching the understanding of the gameplay genre in the specific context of the game mentioned. As a corpus of analysis, the study focuses on lives related to the game "Blox Fruits" and their interactions in chat. The research showed that both the presumed interlocutor and the empirical interlocutor are important for the construction and maintenance of the gameplay. It is believed that this investigative work can contribute to the understanding of the gameplay genre and to research whose objects of study are part of the digital ecosystem. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024-09-03 |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/99680 10.5007/1807-9288.2024.e99680 |
| url |
https://periodicos.ufsc.br/index.php/textodigital/article/view/99680 |
| identifier_str_mv |
10.5007/1807-9288.2024.e99680 |
| dc.language.iso.fl_str_mv |
por |
| language |
por |
| dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/99680/56998 |
| dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Lílian de Sousa Sena, Francisco Alves Filho http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
| rights_invalid_str_mv |
Copyright (c) 2024 Lílian de Sousa Sena, Francisco Alves Filho http://creativecommons.org/licenses/by/4.0 |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
| publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
| dc.source.none.fl_str_mv |
Texto Digital; Vol. 20 No. 1 (2024): Edição de temática livre; 151-178 Texto Digital; Vol. 20 No 1 (2024): Edição de temática livre; 151-178 Texto Digital; v. 20 n. 1 (2024): Edição de temática livre; 151-178 1807-9288 reponame:Texto digital instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
| instname_str |
Universidade Federal de Santa Catarina (UFSC) |
| instacron_str |
UFSC |
| institution |
UFSC |
| reponame_str |
Texto digital |
| collection |
Texto digital |
| repository.name.fl_str_mv |
Texto digital - Universidade Federal de Santa Catarina (UFSC) |
| repository.mail.fl_str_mv |
textodigital@cce.ufsc.br |
| _version_ |
1853661934746861568 |
| score |
15,301629 |