THE USE OF GAMIFICATION IN THE EVALUATION PROCESS IN REMOTE TEACHING OF CHEMISTRY

Gamification is the term used to indicate the use of game design elements to develop an educational activity using skills, mechanics, aesthetics and thoughts of gamers to motivate, engage and promote learning. In this work, a gamified activity was developed based on a bibliographic survey, and later...

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Detalles Bibliográficos
Autores: Souza, Jeferson de Menezes, Ferreira-Silva, Alice
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)
Repositorio:Revista Prática Docente
Idioma:portugués
OAI Identifier:oai:ojs.periodicos.cfs.ifmt.edu.br:article/1372
Acceso en línea:http://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/1372
Access Level:acceso abierto
Palabra clave:formative assessment
games
teaching-learning
active methodology
Evaluación formativa
juegos
enseñanza-aprendizaje
metodología activa
Avaliação formativa
jogos
ensino-aprendizagem
metodologia ativa
Descripción
Sumario:Gamification is the term used to indicate the use of game design elements to develop an educational activity using skills, mechanics, aesthetics and thoughts of gamers to motivate, engage and promote learning. In this work, a gamified activity was developed based on a bibliographic survey, and later an experience report was carried out on the use of a game used as a formative assessment in the discipline of chemistry in high school classes. As a general objective, we sought to develop and apply a didactic game through gamification as an assessment tool in remote teaching of chemistry. The activity took on the characteristic of formative assessment and brought benefits such as reduced time in the assessment process, motivated students to carry out the activity, reduced anxiety and stress arising from assessments, promoted greater student involvement, increased the speed of feedbacks and promoted the student autonomy.