E-Sports, heirs to a tradition
This article undertakes a historical discussion about the phenomenon of organized competitive digital game, popularly known as e-Sport. Its purpose is to provide a theoretical framework that addresses the hybrid aspect of e-Sports, considering that it converges the fields of Communication, Game Stud...
| Autores: | , |
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| Formato: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2019 |
| País: | Brasil |
| Recursos: | Universidade Federal do Rio Grande do Sul (UFRGS) |
| Repositorio: | Intexto (Porto Alegre) |
| Idioma: | portugués |
| OAI Identifier: | oai:seer.ufrgs.br:article/83818 |
| Acesso em linha: | https://seer.ufrgs.br/index.php/intexto/article/view/83818 |
| Access Level: | acceso abierto |
| Palavra-chave: | Games. E-Sports. Esporte. Competição. Game Studies. Games. E-Sports. Sport. Competition. Game Studies. |
| Resumo: | This article undertakes a historical discussion about the phenomenon of organized competitive digital game, popularly known as e-Sport. Its purpose is to provide a theoretical framework that addresses the hybrid aspect of e-Sports, considering that it converges the fields of Communication, Game Studies, Sociology and Philosophy of Sport. The article, which addresses e-Sport as the legitimate heir of a sport tradition, investigates two specific aspects of practice: (1) a genealogy which, in our belief, connects them to a millennial tradition; and (2) an ontology that underlines its necessarily mediatic experiential condition. |
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