E-Sports, heirs to a tradition

This article undertakes a historical discussion about the phenomenon of organized competitive digital game, popularly known as e-Sport. Its purpose is to provide a theoretical framework that addresses the hybrid aspect of e-Sports, considering that it converges the fields of Communication, Game Stud...

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Detalhes bibliográficos
Autores: Macedo, Tarcízio, Falcão, Thiago
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2019
País:Brasil
Recursos:Universidade Federal do Rio Grande do Sul (UFRGS)
Repositorio:Intexto (Porto Alegre)
Idioma:portugués
OAI Identifier:oai:seer.ufrgs.br:article/83818
Acesso em linha:https://seer.ufrgs.br/index.php/intexto/article/view/83818
Access Level:acceso abierto
Palavra-chave:Games. E-Sports. Esporte. Competição. Game Studies.
Games. E-Sports. Sport. Competition. Game Studies.
Descrição
Resumo:This article undertakes a historical discussion about the phenomenon of organized competitive digital game, popularly known as e-Sport. Its purpose is to provide a theoretical framework that addresses the hybrid aspect of e-Sports, considering that it converges the fields of Communication, Game Studies, Sociology and Philosophy of Sport. The article, which addresses e-Sport as the legitimate heir of a sport tradition, investigates two specific aspects of practice: (1) a genealogy which, in our belief, connects them to a millennial tradition; and (2) an ontology that underlines its necessarily mediatic experiential condition.