Electronic sports in Brazil and South Korea: a comparative study based on Porter's Diamond Model
Despite being a new industry, the eSports industry shows exponential growth and competes, with strength, with the entertainment market. Brazil is a recent player as opposed to South Korea a global player. The aims of this research are to make an analysis between Brazil and South Korea using the Port...
| Autores: | , |
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| Tipo de documento: | artigo |
| Estado: | Versão publicada |
| Data de publicação: | 2021 |
| País: | Brasil |
| Recursos: | Pontifícia Universidade Católica de São Paulo (PUC-SP) |
| Repositório: | CAFI (São Paulo) |
| Idioma: | português |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/52068 |
| Acesso em linha: | https://revistas.pucsp.br/index.php/CAFI/article/view/52068 |
| Access Level: | Acceso aberto |
| Palavra-chave: | eSports Porter's Diamond National Competitiveness |
| Resumo: | Despite being a new industry, the eSports industry shows exponential growth and competes, with strength, with the entertainment market. Brazil is a recent player as opposed to South Korea a global player. The aims of this research are to make an analysis between Brazil and South Korea using the Porter's Diamond Model and its conditions of factors, demand, related industries and support as well as the rivalry between companies in both countries. There was also a very large gap between South Korea's superiority over Brazil, which includes a vibrant competitive dynamic, a demanding consumer, several support industries and government support. Management contributions are highlighted, and possible biases of the method used. |
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