Do They Understand What We Want? A Study on the Perception of Students in a Gamified Educational System
Recent studies point to gamification as a resource capable of increasing student motivation and engagement in educational environments. However, an important current challenge is to understand how the implemented gamification is perceived by end users. To face this challenge, in this research, we co...
| Autores: | , , , |
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| Formato: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | Brasil |
| Recursos: | Sociedade Brasileira de Computação (SBC) |
| Repositorio: | Revista Brasileira de Informática na Educação |
| Idioma: | portugués |
| OAI Identifier: | oai:journals-sol.sbc.org.br:article/3118 |
| Acesso em linha: | https://journals-sol.sbc.org.br/index.php/rbie/article/view/3118 |
| Access Level: | acceso abierto |
| Palavra-chave: | Gamificación Gamificación implementada Gamificación percibida Sistemas educativos gamificados Estudios cuantitativos Gamification Implemented gamification Perceived gamification Gamified educational systems Quantitative study Gamificação Gamificação implementada Gamificação percebida Sistemas educacionais gamificados Estudo quantitativo |
| Resumo: | Recent studies point to gamification as a resource capable of increasing student motivation and engagement in educational environments. However, an important current challenge is to understand how the implemented gamification is perceived by end users. To face this challenge, in this research, we conducted an observational study (cross-sectional, descriptive, and temporally prospective) analyzing the perception of 61 post-graduate students regarding the gamification implemented in a gamified educational system (used for 23 months) as well as, the psychological and behavioral effects of gamification on students. The main results indicate that i) students had different perceptions of the gamification elements implemented in the system and ii) they present different positive psychological and behavioral effects resulting from gamification. The study results especially contribute to the areas of educational technologies and gamification in education, providing insights related to the design of gamified education systems. |
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