Social Technology Canvas: methodology for creating projects

Brazil has several social problems and Social Technology (TS) is an alternative for the construction and implementation of solutions that aim to reduce inequalities and improve the quality of life of communities. However, it lacks adequate methodologies that can guide its creation process. Thus, thi...

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Detalles Bibliográficos
Autores: Freitas, Carlos Cesar Garcia, Vencio, Daniele Alves Camargo, Freitas, Flaviane Pelloso Molina
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Universidade Federal de Itajubá (UNIFEI)
Repositorio:Research, Society and Development
Idioma:portugués
OAI Identifier:oai:ojs.pkp.sfu.ca:article/34797
Acceso en línea:https://rsdjournal.org/index.php/rsd/article/view/34797
Access Level:acceso abierto
Palabra clave:Canvas
Canvas social
Tecnologia social
Canvas da tecnologia social.
Tecnología social
Canvas de tecnología social.
Social canvas
Social technology
Social technology canvas.
Descripción
Sumario:Brazil has several social problems and Social Technology (TS) is an alternative for the construction and implementation of solutions that aim to reduce inequalities and improve the quality of life of communities. However, it lacks adequate methodologies that can guide its creation process. Thus, this article presents a project modeling tool for use in the creation of TS, developed based on the Business Model Canvas. For this, a descriptive research was developed, with a qualitative approach through narrative bibliographic analysis. As a result of the study, the Canvas of Social Technology is presented, whose differential is the attendance to the aspects of ownership, participation and learning of people involved in the projects. Its design is structured in four groups of elements that aim to answer key questions involved in the creation of a project, namely: how (need, problem solving, partnerships and measurement of results), what (value proposition), by whom (co-responsible, participation, channels and ownership) and how much (spending and funding).