4D Art: real and virtual bodies, an augmented reality

The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the ar...

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Detalles Bibliográficos
Autores: Lemíeux, Michel, Pílon (Compagnie Multidisciplinaire 4D Art – Montréal, Québec, Canadá), Victor, Isaacsson (Universidade Federal do Rio Grande do Sul - UFRGS, Porto Alegre/RS, Brasil), Marta
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Universidade Federal do Rio Grande do Sul (UFRGS)
Repositorio:Revista Brasileira de Estudos da Presença
Idioma:portugués
OAI Identifier:oai:seer.ufrgs.br:article/62345
Acceso en línea:https://seer.ufrgs.br/index.php/presenca/article/view/62345
Access Level:acceso abierto
Palabra clave:4D Art
Teatro
Tecnologia
Virtual
Realidade Aumentada
Novas Tecnologias na Cena
Theatre
Technology
Augmented Reality
Théâtre
Technologie
Virtuel
Réalité Augmentée
Descripción
Sumario:The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the artistic directors Michel Lemieux and Victor Pilon. The artistic motivations of the real and virtual game, the procedures employed in the creation of virtual figures and the challenges faced by the actors are exposed by the creators.