4D Art: real and virtual bodies, an augmented reality
The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the ar...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | Brasil |
| Institución: | Universidade Federal do Rio Grande do Sul (UFRGS) |
| Repositorio: | Revista Brasileira de Estudos da Presença |
| Idioma: | portugués |
| OAI Identifier: | oai:seer.ufrgs.br:article/62345 |
| Acceso en línea: | https://seer.ufrgs.br/index.php/presenca/article/view/62345 |
| Access Level: | acceso abierto |
| Palabra clave: | 4D Art Teatro Tecnologia Virtual Realidade Aumentada Novas Tecnologias na Cena Theatre Technology Augmented Reality Théâtre Technologie Virtuel Réalité Augmentée |
| Sumario: | The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the artistic directors Michel Lemieux and Victor Pilon. The artistic motivations of the real and virtual game, the procedures employed in the creation of virtual figures and the challenges faced by the actors are exposed by the creators. |
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