4D Art: real and virtual bodies, an augmented reality

The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the ar...

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Detalhes bibliográficos
Autores: Lemíeux, Michel, Pílon (Compagnie Multidisciplinaire 4D Art – Montréal, Québec, Canada), Victor, Isaacsson (Universidade Federal do Rio Grande do Sul - UFRGS, Porto Alegre/RS, Brésil), Marta
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2022
País:Brasil
Recursos:Universidade Federal do Rio Grande do Sul (UFRGS)
Repositório:Revista Brasileira de Estudos da Presença
Idioma:francês
OAI Identifier:oai:seer.ufrgs.br:article/64138
Acesso em linha:https://seer.ufrgs.br/index.php/presenca/article/view/64138
Access Level:Acceso aberto
Palavra-chave:4D Art
Théâtre
Technologie
Virtuel
Réalité Augmentée
Theatre
Technology
Virtual
Augmented Reality
Descrição
Resumo:The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the artistic directors Michel Lemieux and Victor Pilon. The artistic motivations of the real and virtual game, the procedures employed in the creation of virtual figures and the challenges faced by the actors are exposed by the creators.