Ação, computação, representação: uma investigação psicogenética sobre o desenvolvimento do pensamento computacional

Computational Thinking (CT)is defined as a set of skills and competencies usually ascribedto Computer Science professionals, students andresearchers, but in therecent yearshasbecomeanaccessibleknowledgetomorepeoplethroughinitiativesthatseekto popularizeit.Thisthesiswasbasedonatriangulationbetweenthe...

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Detalles Bibliográficos
Autor: Sant'Anna, Hugo Cristo
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2014
País:Brasil
Institución:Universidade Federal do Espírito Santo (UFES)
Repositorio:Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)
Idioma:portugués
OAI Identifier:oai:repositorio.ufes.br:10/9083
Acceso en línea:http://repositorio.ufes.br/handle/10/9083
Access Level:acceso abierto
Palabra clave:Computational thinking
Social representations
Microgenesis
Learning
Computationaldesign
Pensée computationnelle
Représentations sociales
Microgènese
Apprentissage
Design computationnelle
Pensamento computacional
Design computacional
Microgêneses
Designers
Inteligência computacional
Representações sociais
Ciências cognitivas
Aprendizagem
Psicologia
159.9
Descripción
Sumario:Computational Thinking (CT)is defined as a set of skills and competencies usually ascribedto Computer Science professionals, students andresearchers, but in therecent yearshasbecomeanaccessibleknowledgetomorepeoplethroughinitiativesthatseekto popularizeit.ThisthesiswasbasedonatriangulationbetweentheSocialRepresentations Theory in the structural approach, the Sociohistorical Psychology and the functional perspective of Genetic Epistemology, aiming toelaborate a constructionist pedagogic approachforthedevelopmentofCTamongundergraduateDesignstudents.Theresearch wasconductedin three stages, the first dedicated to the characterization of the relation betweenthestudentsandthecomputers;themappingofthewaysinwhichthosedevices helpinDesignproblemsolving;andinvestigatedthesocialrepresentationsofthestudents aboutComputingPrinciples.Atotalof86studentsparticipatedinthestudy,23ofthese programmers.Prototypicalandcontentanalysisindicatedtheprevalenceofinstrumental representations and practices involving the Computing, objectified and anchored by the computer as ameanswhich produces and makes it concrete.The second stage of the research departed from thoseresultsto develop a pedagogical approachbasedon the RocketSocketprogramminglanguage,whosemainfeatureistoconsiderdifferentprofiles oflearnersoftheCTprinciples.Thelanguageexploresanarrativeofarocketwhichcanbe programmedtocollectstarsandavoidasteroidsinspaceasastrategytodiscussconcepts, practicesandperspectivesoftheCT.Thethirdstageconsistedofaprototypicalcasestudy that experienced the potential of the RocketSocket language with two undergraduate Design students, a programmer and a non-programmer. Data were analyzedfrom the cognitive microgenetic perspective, observing how the participants’ knowledge about Computing and computers were selected and evaluated for their functional relevance duringtheconstructionofthealgorithmsthatcontrolledtherocket.Thelastpartofthe thesis discusses the two studies in a integrated view within the initial theoretical triangulation, aiming to reflectontheprocess ofdesigningthe languageinspired by the students’socialrepresentationsanditspotentialcontributiontothepopularizationofCT.