Scene content validation in a tactical knowledge test of tennis

This study reports on the systematic content validation method used to validate scenes in tennis video games. A panel of five experts evaluated the moving images through the criteria of clarity of language, practical relevance and the representativeness of the item. The results illustrate how scenes...

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Detalles Bibliográficos
Autores: ABURACHID, Layla Maria Campos, GRECO, Pablo Juan
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2011
País:Brasil
Institución:Pontifícia Universidade Católica de Campinas (PUC-CAMPINAS)
Repositorio:Estudos de Psicologia (Campinas)
Idioma:portugués
OAI Identifier:oai:ojs.periodicos.puc-campinas.edu.br:article/8879
Acceso en línea:https://periodicos.puc-campinas.edu.br/estpsi/article/view/8879
Access Level:acceso abierto
Palabra clave:Julgament
Tennis
Test validity
Julgamento
Tênis
Validade de construto
Descripción
Sumario:This study reports on the systematic content validation method used to validate scenes in tennis video games. A panel of five experts evaluated the moving images through the criteria of clarity of language, practical relevance and the representativeness of the item. The results illustrate how scenes in tennis video games, in decision-making situations, can transform into validated items, considering values above 0.80. The aim of the scene validation was to establish items to build a declarative, tactical knowledge test construct to evaluate tennis players’ levels of decision making and perception. Bearing in mind that scenes represented real tennis situations, as evaluated by a panel of judges, it was shown to be an effective procedure for scene delimitation, with 39 of the 43 selected scenes being approved for the creation of the test.