INTERVENTIONS WITH GAMES TO IMPROVE EMOTIONAL CONTROL IN CHILDHOOD

The aim of this study is to analyze how the combined use of analog and digital games, in educational contexts, can contribute to the improvement of the educational control and emotions of children. A field study was carried out with a quasi-experimental methodology, with a convenience sample of 33 c...

Descripción completa

Detalles Bibliográficos
Autores: Azeredo Missel, Fabíola de, Karine Ramos, Daniela
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)
Repositorio:Revista Prática Docente
Idioma:portugués
OAI Identifier:oai:ojs2.periodicos.cfs.ifmt.edu.br:article/201
Acceso en línea:https://periodicos.cfs.ifmt.edu.br/periodicos/index.php/rpd/article/view/201
Access Level:acceso abierto
Palabra clave:Emoções
Jogos de Tabuleiro
Jogos Digitais
Competência Emocional
Emotions
Board games
Digital Games
Emotional Competence
Las emociones
Juegos de mesa
Juegos digitales
Competencia emocional
Descripción
Sumario:The aim of this study is to analyze how the combined use of analog and digital games, in educational contexts, can contribute to the improvement of the educational control and emotions of children. A field study was carried out with a quasi-experimental methodology, with a convenience sample of 33 children who comprised two groups. The experimental group participated in interventions based on the use of board and digital games for six weeks. The data collection was based on the observation of interventions and the application of tests and tasks (pre and post). Data analysis followed descriptive statistics and effect size calculation. The results indicated that the use of multiplayer collaborative game increased engagement and the organization in pairs favored collaboration. Better performance of the experimental group was observed in the Stroop Effect task, but in the self-control scale and in the identification of emotions there was no difference.