The role-playing between deaf: discourse and cognition

The role-playing is an activity that attends a several number of purposes, such as the practice ofmilitarystrategies, the developing of competencies in different areas of knowledge, for example medicine, law,management, etc. This study aims to analyze the relation between speech and cognition among...

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Bibliographic Details
Authors: Chaves, Hamilton Viana, Maia Filho, Osterne Nonato, Melo, Armando Sérgio Emerenciano de
Format: article
Status:Published version
Publication Date:2016
Country:Brasil
Institution:Universidade Federal do Paraná (UFPR)
Repository:Revista Interação em Psicologia (Online)
Language:Portuguese
OAI Identifier:oai:ojs.pkp.sfu.ca:article/33691
Online Access:https://revistas.ufpr.br/psicologia/article/view/33691
Access Level:Open access
Keyword:Role-playing
deafness
speech
enaction
surdez
discurso
enação
Description
Summary:The role-playing is an activity that attends a several number of purposes, such as the practice ofmilitarystrategies, the developing of competencies in different areas of knowledge, for example medicine, law,management, etc. This study aims to analyze the relation between speech and cognition among deafindividuals during their performance in the role-playing game. The material - corpus – was obtained fromthe recording of a role-playing session, where six deaf students was taking part of it. Considering thephenomenon of language and its magnitude it was possible to verify from the metaphorical view that aludic situation, such as the role-playing, gives more than just a style of how to play. It was noticed thatwithin the game itself underlies metaphors which are ordered by rules.