Student perception about the use of a collaborative virtual reality platform in learning science subjects

The objective of this study is to explore the perceptions of university students regarding the use of Second Life as a collaborative virtual reality platform for learning science subjects. A cross-sectional non-experimental descriptive analytical empirical research design was employed, utilizing qua...

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Detalles Bibliográficos
Autores: Zuñe Chero, Limberg, Romero Paredes, Rolando, Idrogo Burga, Edinzon
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Perú
Institución:Pontificia Universidad Católica del Perú
Repositorio:Revistas - Pontificia Universidad Católica del Perú
Idioma:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/27457
Acceso en línea:http://revistas.pucp.edu.pe/index.php/educacion/article/view/27457
Access Level:acceso abierto
Palabra clave:Learning
Social interaction
Virtual reality
Second Life
Aprendizaje
Interacción social
Realidad virtual
Aprendizagem
Interação social
Realidade virtual
Descripción
Sumario:The objective of this study is to explore the perceptions of university students regarding the use of Second Life as a collaborative virtual reality platform for learning science subjects. A cross-sectional non-experimental descriptive analytical empirical research design was employed, utilizing quantitative techniques to gather data from 123 students regarding their experiences with immersion. The results reveal that students exhibited genuine engagement with the virtual environment, displaying high levels of interaction and motivation, which in turn increased their level of participation in immersive activities. These findings suggest that incorporating science content into a virtual world offers diverse didactic possibilities and encourages new forms of engagement among participants in educational processes. The study highlights the potential of virtual reality for enhancing higher education practices.