Computing the Strong Nash Equilibrium For Conforming Coalitions

Computing the equilibrium point of games plays an important in computer science. A large number of methods are known for finding a Nash equilibrium. Nevertheless, Nash equilibrium can be adopted only for non-cooperative games. In the last years, there has been a substantial effort in the development...

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Detalles Bibliográficos
Autores: Clepner Kerik, Julio Bernardo, Delgadillo, Gabriela
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2015
País:México
Institución:Instituto Politécnico Nacional
Repositorio:Repositorio Digital del IPN
OAI Identifier:oai:www.repositoriodigital.ipn.mx:123456789/21933
Acceso en línea:http://www.repositoriodigital.ipn.mx/handle/123456789/21933
Access Level:acceso abierto
Palabra clave:Strong Nash equilibrium
Pareto front
Game theory
Markov processes
Descripción
Sumario:Computing the equilibrium point of games plays an important in computer science. A large number of methods are known for finding a Nash equilibrium. Nevertheless, Nash equilibrium can be adopted only for non-cooperative games. In the last years, there has been a substantial effort in the development methods for finding the Strong Nash Equilibrium useful when coalitions are a fundamental issue. In this paper we present a new method for computing strong Nash equilibria in multiplayer games for a class of ergodic controllable Markov chains. For solving the problem we propose a two steps approach: a) we employ a regularized Lagrange principle to construct the Pareto front and b) we regularized the resulting Pareto front using the Tikhonov’s regularization method for ensuring the existence of a unique equilibrium and make use of the Newton method for converging to the Strong Nash equilibrium. A numerical example illustrates the efficiency of the approach.