The Perception of Space in Virtual Reality, Correlation Between Affordances and Spatial Presence

Purpose: To explore the correlation between two concepts in the study of embodied perception in Virtual Reality (VR): affordances and spatial presence. Methodological design: It involved the review of literature on spatial presence and affordances in the fields of phenomenology and cognitive neurosc...

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Detalles Bibliográficos
Autores: Perla Carrillo Quiroga, Julio César Chacón Hernández
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:México
Institución:Universidad Autónoma de Tamaulipas
Repositorio:Redalyc-UAT
OAI Identifier:oai:redalyc.org:457665440021
Acceso en línea:https://www.redalyc.org/articulo.oa?id=457665440021
https://www.redalyc.org/journal/4576/457665440021/
https://www.redalyc.org/journal/4576/457665440021/html/
https://www.redalyc.org/journal/4576/457665440021/457665440021.epub
https://www.redalyc.org/journal/4576/457665440021/movil
Access Level:acceso abierto
Palabra clave:Multidisciplinarias (Ciencias Sociales)
presence
cognition
perception
affordances
Virtual Reality
Descripción
Sumario:Purpose: To explore the correlation between two concepts in the study of embodied perception in Virtual Reality (VR): affordances and spatial presence. Methodological design: It involved the review of literature on spatial presence and affordances in the fields of phenomenology and cognitive neuroscience, and an experiment with 30 participants using the Spatial Presence Experience Scale (SPES) proposed by Hartmann et al. (2016). Each participant tested 5 VR simulations and answered 5 questionnaires based on the SPES. is study proposes a model for the classification of types and subtypes of affordances in virtual reality. Results: e comparison of means between scores showed a positive correlation between possibilities for action and intensity of spatial presence. Data suggests motor affordances (navigational, goal-oriented and handle grasp types) intensify spatial presence. Frequency of videogame use was found unrelated to the intensity of spatial presence, but it showed an increase in user’s dexterity and the ease of perceiving affordance in virtual environments.Research limitations: e scope of this research is limited to describing the correlation between affordances and intensity of spatial presence in VR. Findings: ese confirmed the hypothesis: more possibility types of affordances in VR result in a higher intensity of spatial presence.