Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design

The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had...

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Detalles Bibliográficos
Autores: Murga González, Alejandro Daniel, Nájera Morga, Génesis Rubí, Caraveo Mena, Camilo
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:México
Institución:UNIVERSIDAD AUTÓNOMA DE BAJA CALIFORNIA
Repositorio:Revista de Ciencias Tecnológicas
Idioma:inglés
OAI Identifier:oai:ojs.recit.uabc.mx:article/194
Acceso en línea:https://recit.uabc.mx/index.php/revista/article/view/194
Access Level:acceso abierto
Palabra clave:User centered design
Usability
Gadget prototyping
Arduino
NodeMCU
Diseño centrado en el usuario
Usabilidad
Prototipos de gadget
Descripción
Sumario:The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had a great impact on the engineering and design education system, and this is the case of the Faculty of Engineering and Technology Sciences (FCITEC), from the Autonomous University of Baja California (UABC), where the implementation of gadget prototyping has been encouraged. This ongoing work is intended to delineate the methodological, pedagogical, and ergonomic aspects of gadget prototyping with platforms such as Arduino and NodeMCU, and its benefits to the Industrial Design (ID) Discipline. It is a project that started in 2018 with the scope of understanding interactivity, usability, and multidisciplinary collaboration, which are key for a designer’s profile. In this sense, User-Centered Design methodology is used as a framework for usable product development, with the aid of task, interface, and housing design. Specific tools of particular interest are persona design, interface analysis, and cognitive architecture outline. Important results so far include 1) student-made prototypes, 2) usability workshops in international congresses, 3) intellectual property registration, and 4) academic course designs.