Usability of an educational software tool developed for the teaching and learning of words in the Mayan language of Yucatán

A computer program developed to support the process of teaching and learning can be called educational software and can be used in three different ways, or working strands, these are; computers as learners, computers as tutors and computers as tools. The educational software named Memorama Maya, pre...

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Detalles Bibliográficos
Autores: LIZZIE EDMEA NARVAEZ DIAZ, VICTOR MANUEL CHI PECH
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:México
Institución:Universidad Autónoma de Yucatán
Repositorio:Repositorio Digital Institucional de la Universidad Autónoma de Yucatán
Idioma:inglés
OAI Identifier:oai:redi.uady.mx:123456789/710
Acceso en línea:http://redi.uady.mx:8080/handle/123456789/710
Access Level:acceso abierto
Palabra clave:info:eu-repo/classification/cti/1
info:eu-repo/classification/cti/7
Usability
Educational software
Mayan culture
Technology
Descripción
Sumario:A computer program developed to support the process of teaching and learning can be called educational software and can be used in three different ways, or working strands, these are; computers as learners, computers as tutors and computers as tools. The educational software named Memorama Maya, presented here, belongs in the third category being a tool for learning Mayan words aimed at children and teens for use not just in schools, but also at home. In this study we present an analysis of usability, which is a measure of how easy to use the product is and to what extent satisfaction is felt by the user. This study is divided into two concepts; usability seen as a product (the efficiency, effectiveness and satisfaction of the software, and usability seen as a process (evaluating whether it is understandable, attractive, easy to learn and operational).