Interactive games in the teaching-learning process of a foreing language.

Games are used as simple recreational activities most of the time, but they are not always that simple. They have a reason for being. While performing games, there is always competition to win, rules to follow, and enjoyment to experience. These activities help teachers to create a better teaching-l...

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Detalles Bibliográficos
Autores: PEREZ MORFIN, ARMANDO;*CA1342409, PORTILLO CAMPOS, VILMA;*CA1342425, MARTINEZ SANCHEZ, MARITZA MARIBEL; 829350, PEREZ MORFIN, ARMANDO, PORTILLO CAMPOS, VILMA, MARTINEZ SANCHEZ, MARITZA MARIBEL
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2007
País:México
Institución:Universidad de Quintana Roo
Repositorio:Repositorio Institucional SISBIUQROO
Idioma:inglés
OAI Identifier:oai:risisbi.uqroo.mx:20.500.12249/822
Acceso en línea:http://hdl.handle.net/20.500.12249/822
Access Level:acceso abierto
Palabra clave:Games
Motivation
Learning
Teaching activities
English Foreign Language (EFL)
HUMANIDADES Y CIENCIAS DE LA CONDUCTA::LINGÜÍSTICA
Descripción
Sumario:Games are used as simple recreational activities most of the time, but they are not always that simple. They have a reason for being. While performing games, there is always competition to win, rules to follow, and enjoyment to experience. These activities help teachers to create a better teaching-learning process. They could be presented at different stages of the class at the appropriate moment to create a positive atmosphere while learning without thinking about learning. Teachers should decide carefully when and what kind of games students are going to perform by analyzing different factors such as the aim of the game, the students’ level of English, and students’ ages, among others.