Evaluation of point cloud export and import formats for their use in virtual reality graphic engines
The natural progression of technology in capturing information from environments has led to an increased use of point clouds in various sectors, such as architectural heritage, surveying, education, mining, and manufacturing. This paper presents different formats for exporting and importing point cl...
| Autores: | , , , , , |
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| Tipo de documento: | artigo |
| Estado: | Versão publicada |
| Data de publicação: | 2024 |
| País: | México |
| Recursos: | UNIVERSIDAD AUTÓNOMA DEL ESTADO DE HIDALGO |
| Repositório: | PÄDI Boletín Científico de Ciencias Básicas e Ingeniería del ICBI |
| Idioma: | espanhol |
| OAI Identifier: | oai:repository.uaeh.edu.mx:article/11033 |
| Acesso em linha: | https://repository.uaeh.edu.mx/revistas/index.php/icbi/article/view/11033 |
| Access Level: | Acceso aberto |
| Palavra-chave: | point cloud virtual reality laser scanning Unreal Engine nube de puntos realidad virtual escaneo láser |
| Resumo: | The natural progression of technology in capturing information from environments has led to an increased use of point clouds in various sectors, such as architectural heritage, surveying, education, mining, and manufacturing. This paper presents different formats for exporting and importing point cloud information to identify the most appropriate option for using it in graphic engines, considering both the final size and the quality of the information obtained with terrestrial laser scanning equipment. This enable us to determine which export and import options are best suited for graphic engines. The information obtained is extremely valuable for the development of future engineering projects with Virtual Reality. |
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