Evaluation of point cloud export and import formats for their use in virtual reality graphic engines

The natural progression of technology in capturing information from environments has led to an increased use of point clouds in various sectors, such as architectural heritage, surveying, education, mining, and manufacturing. This paper presents different formats for exporting and importing point cl...

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Detalhes bibliográficos
Autores: Romero-Guerrero, Jorge Adan, Arenas-Islas, David, Reta, Carolina, Bautista-Orduña, Guillermo Egberto, Juárez-Sosa, Iván, Suarez-Luna, Johovani Misael
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2024
País:México
Recursos:UNIVERSIDAD AUTÓNOMA DEL ESTADO DE HIDALGO
Repositório:PÄDI Boletín Científico de Ciencias Básicas e Ingeniería del ICBI
Idioma:espanhol
OAI Identifier:oai:repository.uaeh.edu.mx:article/11033
Acesso em linha:https://repository.uaeh.edu.mx/revistas/index.php/icbi/article/view/11033
Access Level:Acceso aberto
Palavra-chave:point cloud
virtual reality
laser scanning
Unreal Engine
nube de puntos
realidad virtual
escaneo láser
Descrição
Resumo:The natural progression of technology in capturing information from environments has led to an increased use of point clouds in various sectors, such as architectural heritage, surveying, education, mining, and manufacturing. This paper presents different formats for exporting and importing point cloud information to identify the most appropriate option for using it in graphic engines, considering both the final size and the quality of the information obtained with terrestrial laser scanning equipment. This enable us to determine which export and import options are best suited for graphic engines. The information obtained is extremely valuable for the development of future engineering projects with Virtual Reality.