Jump and free fall! Memory, attention, and decision-making processes in an extreme sport
In the present study, we explored the effects of high arousal on cognitive performance when facing a situation of risk. We also investigated how these effects are moderated by either positive or negative emotional states (valence). An ecological methodology was employed, and a field study was carrie...
| Autores: | , , , |
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| Formato: | artículo |
| Estado: | Versión aceptada para publicación |
| Fecha de publicación: | 2019 |
| País: | España |
| Recursos: | Universidad de Barcelona |
| Repositorio: | Dipòsit Digital de la UB |
| OAI Identifier: | oai:diposit.ub.edu:2445/173568 |
| Acesso em linha: | https://hdl.handle.net/2445/173568 |
| Access Level: | acceso abierto |
| Palavra-chave: | Esports d'aventura Esports extrems Presa de decisions Cognició Adventure sports Extreme sports Decision making Cognition |
| Resumo: | In the present study, we explored the effects of high arousal on cognitive performance when facing a situation of risk. We also investigated how these effects are moderated by either positive or negative emotional states (valence). An ecological methodology was employed, and a field study was carried out in a real-life situation with 39 volunteer participants performing a bungee jumping activity and a control group of 39 participants. Arousal and valence were assessed with the Self-Assessment Manikin (SAM). Working memory capacity (reverse digit span), selective attention (Go/No-Go task) and decision-making (Iowa Gambling Task) were assessed at 3 time points: 30 min before the jump, immediately after the jump, and approximately 8 min after the onset of the previous phase. The results indicate that high arousal accompanied by high positive valence scores after jumping either improved performance or led to a lack of impairment in certain cognitive tasks. The Processing-Efficiency and the Broaden-and-Build theories are put forward to explain emotional moderation of cognitive performance in potentially life-threatening situations. |
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