Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study
Background: Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent...
| Autores: | , , , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/413950 |
| Acceso en línea: | https://hdl.handle.net/2117/413950 https://dx.doi.org/10.2196/50538 |
| Access Level: | acceso abierto |
| Palabra clave: | Nervous system --Rehabilitation Acquired brain injury Virtual reality Head-mounted display Neurorehabilitation Usability Feasibility Co-design Multidisciplinary experiences Immersive serious games Sistema nerviós -- Rehabilitació Àrees temàtiques de la UPC::Enginyeria biomèdica |
| id |
ES_fe4fa3d00deeb35a605c66745cb38906 |
|---|---|
| oai_identifier_str |
oai:upcommons.upc.edu:2117/413950 |
| network_acronym_str |
ES |
| network_name_str |
España |
| repository_id_str |
|
| spelling |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility studyPrats Bisbe, Alba|||0009-0004-0213-9871López Carballo, JaumeGarcía Molina, AbertoLeno Colorado, DavidGarcía Rudolph, AlejandroOpisso Salleras, EloyJané Campos, Raimon|||0000-0002-6541-8729Nervous system --RehabilitationAcquired brain injuryVirtual realityHead-mounted displayNeurorehabilitationUsabilityFeasibilityCo-designMultidisciplinary experiencesImmersive serious gamesSistema nerviós -- RehabilitacióÀrees temàtiques de la UPC::Enginyeria biomèdicaBackground: Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions. Objective: This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting. Methods: A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered. Results: A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001). Conclusions: Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.Peer Reviewed20232023-07-0520242024-09-09journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/413950https://dx.doi.org/10.2196/50538reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/4139502026-05-27T15:37:01Z |
| dc.title.none.fl_str_mv |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| title |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| spellingShingle |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study Prats Bisbe, Alba|||0009-0004-0213-9871 Nervous system --Rehabilitation Acquired brain injury Virtual reality Head-mounted display Neurorehabilitation Usability Feasibility Co-design Multidisciplinary experiences Immersive serious games Sistema nerviós -- Rehabilitació Àrees temàtiques de la UPC::Enginyeria biomèdica |
| title_short |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| title_full |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| title_fullStr |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| title_full_unstemmed |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| title_sort |
Virtual reality–based neurorehabilitation support tool for people with cognitive impairments resulting from an acquired brain injury: usability and feasibility study |
| dc.creator.none.fl_str_mv |
Prats Bisbe, Alba|||0009-0004-0213-9871 López Carballo, Jaume García Molina, Aberto Leno Colorado, David García Rudolph, Alejandro Opisso Salleras, Eloy Jané Campos, Raimon|||0000-0002-6541-8729 |
| author |
Prats Bisbe, Alba|||0009-0004-0213-9871 |
| author_facet |
Prats Bisbe, Alba|||0009-0004-0213-9871 López Carballo, Jaume García Molina, Aberto Leno Colorado, David García Rudolph, Alejandro Opisso Salleras, Eloy Jané Campos, Raimon|||0000-0002-6541-8729 |
| author_role |
author |
| author2 |
López Carballo, Jaume García Molina, Aberto Leno Colorado, David García Rudolph, Alejandro Opisso Salleras, Eloy Jané Campos, Raimon|||0000-0002-6541-8729 |
| author2_role |
author author author author author author |
| dc.subject.none.fl_str_mv |
Nervous system --Rehabilitation Acquired brain injury Virtual reality Head-mounted display Neurorehabilitation Usability Feasibility Co-design Multidisciplinary experiences Immersive serious games Sistema nerviós -- Rehabilitació Àrees temàtiques de la UPC::Enginyeria biomèdica |
| topic |
Nervous system --Rehabilitation Acquired brain injury Virtual reality Head-mounted display Neurorehabilitation Usability Feasibility Co-design Multidisciplinary experiences Immersive serious games Sistema nerviós -- Rehabilitació Àrees temàtiques de la UPC::Enginyeria biomèdica |
| description |
Background: Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions. Objective: This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting. Methods: A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered. Results: A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001). Conclusions: Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-07-05 2024 2024-09-09 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/2117/413950 https://dx.doi.org/10.2196/50538 |
| url |
https://hdl.handle.net/2117/413950 https://dx.doi.org/10.2196/50538 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ |
| dc.rights.openaire.fl_str_mv |
info:eu-repo/semantics/openAccess |
| rights_invalid_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.source.none.fl_str_mv |
reponame:UPCommons. Portal del coneixement obert de la UPC instname:Universitat Politècnica de Catalunya (UPC) |
| instname_str |
Universitat Politècnica de Catalunya (UPC) |
| reponame_str |
UPCommons. Portal del coneixement obert de la UPC |
| collection |
UPCommons. Portal del coneixement obert de la UPC |
| repository.name.fl_str_mv |
|
| repository.mail.fl_str_mv |
|
| _version_ |
1869425673368502272 |
| score |
15,812429 |