Can educational video games increase high school students' interest in theatre?

The value of educational video games in education is undeniable and the benefits of using video games in classroom instruction have been proved by many researchers. Nevertheless, these benefits have not been proved sufficiently for some domains, such as artistic disciplines. In this paper we explore...

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Detalles Bibliográficos
Autores: Torrente, Javier, Manero Iglesias, José Borja, Serrano Laguna, Ángel, Martínez Ortiz, Iván, Fernández Manjón, Baltasar
Tipo de recurso: artículo
Fecha de publicación:2015
País:España
Institución:Universidad Complutense de Madrid (UCM)
Repositorio:Docta Complutense
Idioma:inglés
OAI Identifier:oai:docta.ucm.es:20.500.14352/102673
Acceso en línea:https://hdl.handle.net/20.500.14352/102673
Access Level:acceso abierto
Palabra clave:Serious games
Theatre learning
Media in education
Educational games
Digital humanities
Informática (Informática)
3304 Tecnología de Los Ordenadores
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spelling Can educational video games increase high school students' interest in theatre?Torrente, JavierManero Iglesias, José BorjaSerrano Laguna, ÁngelMartínez Ortiz, IvánFernández Manjón, BaltasarSerious gamesTheatre learningMedia in educationEducational gamesDigital humanitiesInformática (Informática)3304 Tecnología de Los OrdenadoresThe value of educational video games in education is undeniable and the benefits of using video games in classroom instruction have been proved by many researchers. Nevertheless, these benefits have not been proved sufficiently for some domains, such as artistic disciplines. In this paper we explore the effects of an educational video game on high school students' interest towards classical theatre. The game covers the story of “The Foolish Lady” (La Dama Boba) based on the homonymous classic theatre play by Spanish playwright Lope de Vega. A mixed experimental design was followed, whereby researchers conducted pre-tests and post-tests to estimate the effect of playing the video game on student interest (within-subjects factor) towards theatre. We also measured changes in linguistic knowledge and knowledge about the play. The experiment was carried out with 754 students from 8 different schools in the Madrid region in Spain, divided into experimental group and two control groups. With the objective of improving the comparative power of the study, two control groups were used: (1) traditional teaching with the usual teacher and, (2) as the best educative case we could implement, teaching with a professional actor who had played the male protagonist of the theatre play. The experimental group played the video game. Results show that the video game was more effective in incrementing students' interest in theatre than the traditional class, but slightly less effective than the class with the actor. On the other hand, game and teacher approaches obtained similar results in the improvement of students' knowledge about the play's plot and some linguistic concepts. These results open up a new horizon in using video games as motivators in different artistic domains.Universidad Complutense de Madrid20152015-01-1520152015-01-15journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14352/102673reponame:Docta Complutenseinstname:Universidad Complutense de Madrid (UCM)InglésengAgencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 RTI2018-096401-A-I00 COMUNICACION EFECTIVA PARA PROFESORADO DE SECUNDARIA MEDIANTE REALIDAD VIRTUALopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:docta.ucm.es:20.500.14352/1026732026-06-02T12:44:21Z
dc.title.none.fl_str_mv Can educational video games increase high school students' interest in theatre?
title Can educational video games increase high school students' interest in theatre?
spellingShingle Can educational video games increase high school students' interest in theatre?
Torrente, Javier
Serious games
Theatre learning
Media in education
Educational games
Digital humanities
Informática (Informática)
3304 Tecnología de Los Ordenadores
title_short Can educational video games increase high school students' interest in theatre?
title_full Can educational video games increase high school students' interest in theatre?
title_fullStr Can educational video games increase high school students' interest in theatre?
title_full_unstemmed Can educational video games increase high school students' interest in theatre?
title_sort Can educational video games increase high school students' interest in theatre?
dc.creator.none.fl_str_mv Torrente, Javier
Manero Iglesias, José Borja
Serrano Laguna, Ángel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author Torrente, Javier
author_facet Torrente, Javier
Manero Iglesias, José Borja
Serrano Laguna, Ángel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author_role author
author2 Manero Iglesias, José Borja
Serrano Laguna, Ángel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidad Complutense de Madrid
dc.subject.none.fl_str_mv Serious games
Theatre learning
Media in education
Educational games
Digital humanities
Informática (Informática)
3304 Tecnología de Los Ordenadores
topic Serious games
Theatre learning
Media in education
Educational games
Digital humanities
Informática (Informática)
3304 Tecnología de Los Ordenadores
description The value of educational video games in education is undeniable and the benefits of using video games in classroom instruction have been proved by many researchers. Nevertheless, these benefits have not been proved sufficiently for some domains, such as artistic disciplines. In this paper we explore the effects of an educational video game on high school students' interest towards classical theatre. The game covers the story of “The Foolish Lady” (La Dama Boba) based on the homonymous classic theatre play by Spanish playwright Lope de Vega. A mixed experimental design was followed, whereby researchers conducted pre-tests and post-tests to estimate the effect of playing the video game on student interest (within-subjects factor) towards theatre. We also measured changes in linguistic knowledge and knowledge about the play. The experiment was carried out with 754 students from 8 different schools in the Madrid region in Spain, divided into experimental group and two control groups. With the objective of improving the comparative power of the study, two control groups were used: (1) traditional teaching with the usual teacher and, (2) as the best educative case we could implement, teaching with a professional actor who had played the male protagonist of the theatre play. The experimental group played the video game. Results show that the video game was more effective in incrementing students' interest in theatre than the traditional class, but slightly less effective than the class with the actor. On the other hand, game and teacher approaches obtained similar results in the improvement of students' knowledge about the play's plot and some linguistic concepts. These results open up a new horizon in using video games as motivators in different artistic domains.
publishDate 2015
dc.date.none.fl_str_mv 2015
2015-01-15
2015
2015-01-15
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/20.500.14352/102673
url https://hdl.handle.net/20.500.14352/102673
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.relation.none.fl_str_mv Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 RTI2018-096401-A-I00 COMUNICACION EFECTIVA PARA PROFESORADO DE SECUNDARIA MEDIANTE REALIDAD VIRTUAL
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Docta Complutense
instname:Universidad Complutense de Madrid (UCM)
instname_str Universidad Complutense de Madrid (UCM)
reponame_str Docta Complutense
collection Docta Complutense
repository.name.fl_str_mv
repository.mail.fl_str_mv
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