Classification of videogames for amblyopia treatment in perceptive and cognitive domains

Video games are increasingly used in vision science and clinical interventions, particularly in the treatment of amblyopia. Among them, action video games have shown promise in enhancing visual functions such as attention, spatial resolution, and contrast sensitivity. However, the classification of...

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Autores: Asensio Jurado, Laura|||0000-0001-9890-5577, Argilés Sans, Marc|||0000-0001-5474-9832, Gil Llansa, Paula, Quevedo Junyent, Luisa Jesús|||0000-0002-0976-9372
Tipo de recurso: artículo
Fecha de publicación:2025
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/444945
Acceso en línea:https://hdl.handle.net/2117/444945
https://dx.doi.org/10.1371/journal.pone.0335510
Access Level:acceso abierto
Palabra clave:Amblyopia DEM
Video games
Ambliopia
Videojocs
Àrees temàtiques de la UPC::Ciències de la visió::Optometria
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spelling Classification of videogames for amblyopia treatment in perceptive and cognitive domainsAsensio Jurado, Laura|||0000-0001-9890-5577Argilés Sans, Marc|||0000-0001-5474-9832Gil Llansa, PaulaQuevedo Junyent, Luisa Jesús|||0000-0002-0976-9372Amblyopia DEMVideo gamesAmbliopiaVideojocsÀrees temàtiques de la UPC::Ciències de la visió::OptometriaVideo games are increasingly used in vision science and clinical interventions, particularly in the treatment of amblyopia. Among them, action video games have shown promise in enhancing visual functions such as attention, spatial resolution, and contrast sensitivity. However, the classification of games in current studies typically relies on broad commercial genre labels, which lack functional specificity and fail to capture the perceptual, cognitive, and motor demands relevant to therapeutic use. This imprecision can lead to suboptimal game selection and limit comparability across studies. To address this gap, we developed a data-driven framework to classify commercial video games based on functional load profiles. Twelve experts evaluated seven games across nine dimensions derived from prior literature on action video games, including Perceptual Load, motor demands, Working Memory, and attentional control. We applied Multidimensional Scaling and K-means clustering to group games based on similarity ratings, and validated the structure using Principal Component Analysis. Three distinct clusters emerged: (1) Action video games with high motor and Perceptual Load (e.g., Call of Duty, Unreal Tournament); (2) puzzle and arcade games with moderate visuomotor and cognitive engagement (e.g., Tetris, Pac-Man); and (3) low-demand simulation games (The Sims). Notably, Tetris reflected moderate visuomotor but higher cognitive demands, confirming its hybrid profile. This multidimensional classification provides a reliable and objective tool to guide therapeutic video game selection and development, offering a valuable alternative to the subjective genre-based selection of video games in both research and clinical applications.Peer ReviewedPublic Library of Science (PLOS)20252025-10-2820252025-10-29journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/444945https://dx.doi.org/10.1371/journal.pone.0335510reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/4449452026-05-27T15:37:01Z
dc.title.none.fl_str_mv Classification of videogames for amblyopia treatment in perceptive and cognitive domains
title Classification of videogames for amblyopia treatment in perceptive and cognitive domains
spellingShingle Classification of videogames for amblyopia treatment in perceptive and cognitive domains
Asensio Jurado, Laura|||0000-0001-9890-5577
Amblyopia DEM
Video games
Ambliopia
Videojocs
Àrees temàtiques de la UPC::Ciències de la visió::Optometria
title_short Classification of videogames for amblyopia treatment in perceptive and cognitive domains
title_full Classification of videogames for amblyopia treatment in perceptive and cognitive domains
title_fullStr Classification of videogames for amblyopia treatment in perceptive and cognitive domains
title_full_unstemmed Classification of videogames for amblyopia treatment in perceptive and cognitive domains
title_sort Classification of videogames for amblyopia treatment in perceptive and cognitive domains
dc.creator.none.fl_str_mv Asensio Jurado, Laura|||0000-0001-9890-5577
Argilés Sans, Marc|||0000-0001-5474-9832
Gil Llansa, Paula
Quevedo Junyent, Luisa Jesús|||0000-0002-0976-9372
author Asensio Jurado, Laura|||0000-0001-9890-5577
author_facet Asensio Jurado, Laura|||0000-0001-9890-5577
Argilés Sans, Marc|||0000-0001-5474-9832
Gil Llansa, Paula
Quevedo Junyent, Luisa Jesús|||0000-0002-0976-9372
author_role author
author2 Argilés Sans, Marc|||0000-0001-5474-9832
Gil Llansa, Paula
Quevedo Junyent, Luisa Jesús|||0000-0002-0976-9372
author2_role author
author
author
dc.subject.none.fl_str_mv Amblyopia DEM
Video games
Ambliopia
Videojocs
Àrees temàtiques de la UPC::Ciències de la visió::Optometria
topic Amblyopia DEM
Video games
Ambliopia
Videojocs
Àrees temàtiques de la UPC::Ciències de la visió::Optometria
description Video games are increasingly used in vision science and clinical interventions, particularly in the treatment of amblyopia. Among them, action video games have shown promise in enhancing visual functions such as attention, spatial resolution, and contrast sensitivity. However, the classification of games in current studies typically relies on broad commercial genre labels, which lack functional specificity and fail to capture the perceptual, cognitive, and motor demands relevant to therapeutic use. This imprecision can lead to suboptimal game selection and limit comparability across studies. To address this gap, we developed a data-driven framework to classify commercial video games based on functional load profiles. Twelve experts evaluated seven games across nine dimensions derived from prior literature on action video games, including Perceptual Load, motor demands, Working Memory, and attentional control. We applied Multidimensional Scaling and K-means clustering to group games based on similarity ratings, and validated the structure using Principal Component Analysis. Three distinct clusters emerged: (1) Action video games with high motor and Perceptual Load (e.g., Call of Duty, Unreal Tournament); (2) puzzle and arcade games with moderate visuomotor and cognitive engagement (e.g., Tetris, Pac-Man); and (3) low-demand simulation games (The Sims). Notably, Tetris reflected moderate visuomotor but higher cognitive demands, confirming its hybrid profile. This multidimensional classification provides a reliable and objective tool to guide therapeutic video game selection and development, offering a valuable alternative to the subjective genre-based selection of video games in both research and clinical applications.
publishDate 2025
dc.date.none.fl_str_mv 2025
2025-10-28
2025
2025-10-29
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/2117/444945
https://dx.doi.org/10.1371/journal.pone.0335510
url https://hdl.handle.net/2117/444945
https://dx.doi.org/10.1371/journal.pone.0335510
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Public Library of Science (PLOS)
publisher.none.fl_str_mv Public Library of Science (PLOS)
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
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