The Educational Impact of a Comprehensive Serious Game within the University Setting

The dataset includes survey responses, academic performance records, and engagement metrics collected from 575 university students enrolled in a spreadsheet course. Data is categorized into control and experimental groups, with further division into subgroups based on the type of serious game used....

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Detalles Bibliográficos
Autores: Rodriguez Calzada, Lorena, Urquiza Fuentes, Jaime, Paredes Velasco, Maximiliano
Tipo de recurso: conjunto de datos
Estado:Versión publicada
Fecha de publicación:2024
País:España
Institución:Consorcio Madroño
Repositorio:e-cienciaDatos, Repositorio de Datos del Consorcio Madroño
OAI Identifier:doi:10.21950/KNEKWJ
Acceso en línea:https://doi.org/10.21950/KNEKWJ
Access Level:acceso abierto
Palabra clave:Computer and Information Science
Serius games
Gamification
Motivation
Academic performance
University students
Educational technology
Engagement
Mixed-methods research
Descripción
Sumario:The dataset includes survey responses, academic performance records, and engagement metrics collected from 575 university students enrolled in a spreadsheet course. Data is categorized into control and experimental groups, with further division into subgroups based on the type of serious game used. The dataset is designed to provide comprehensive insights into how serious games affect student outcomes in an educational setting.