The Educational Impact of a Comprehensive Serious Game within the University Setting
The dataset includes survey responses, academic performance records, and engagement metrics collected from 575 university students enrolled in a spreadsheet course. Data is categorized into control and experimental groups, with further division into subgroups based on the type of serious game used....
| Autores: | , , |
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| Tipo de recurso: | conjunto de datos |
| Estado: | Versión publicada |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Consorcio Madroño |
| Repositorio: | e-cienciaDatos, Repositorio de Datos del Consorcio Madroño |
| OAI Identifier: | doi:10.21950/KNEKWJ |
| Acceso en línea: | https://doi.org/10.21950/KNEKWJ |
| Access Level: | acceso abierto |
| Palabra clave: | Computer and Information Science Serius games Gamification Motivation Academic performance University students Educational technology Engagement Mixed-methods research |
| Sumario: | The dataset includes survey responses, academic performance records, and engagement metrics collected from 575 university students enrolled in a spreadsheet course. Data is categorized into control and experimental groups, with further division into subgroups based on the type of serious game used. The dataset is designed to provide comprehensive insights into how serious games affect student outcomes in an educational setting. |
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