A Rudimentary Machine. Experiences in the Design of a Pedagogic Computer
This paper describes a pedagogic computer named \M aquina Rudimentaria". This computer has been de- signed to be used in a rst course on logic design or com- puter architecture; orthogonality and simplicity have been the major goals. The description of the computer includes the de nition of bot...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 1999 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/7073 |
| Acceso en línea: | https://hdl.handle.net/2117/7073 |
| Access Level: | acceso abierto |
| Palabra clave: | Logic design Computers Computer architecture Arquitectura de computadors Disseny assistit per ordinador Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors Àrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica::Disseny assistit per ordinador |
| Sumario: | This paper describes a pedagogic computer named \M aquina Rudimentaria". This computer has been de- signed to be used in a rst course on logic design or com- puter architecture; orthogonality and simplicity have been the major goals. The description of the computer includes the de nition of both the machine and the assembly lan- guage, the implementation of the datapath and the opti- mization of the control unit. A programming framework has been designed to allow the development of small pro- grams in assembly language, their compilation and detailed simulation on the proposed architecture. |
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