A Rudimentary Machine. Experiences in the Design of a Pedagogic Computer

This paper describes a pedagogic computer named \M aquina Rudimentaria". This computer has been de- signed to be used in a rst course on logic design or com- puter architecture; orthogonality and simplicity have been the major goals. The description of the computer includes the de nition of bot...

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Detalles Bibliográficos
Autores: Pastor Llorens, Enric|||0000-0002-7587-8702, Sánchez Carracedo, Fermín|||0000-0001-6954-7643, Corral González, Anna M. del
Tipo de recurso: artículo
Fecha de publicación:1999
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/7073
Acceso en línea:https://hdl.handle.net/2117/7073
Access Level:acceso abierto
Palabra clave:Logic design
Computers
Computer architecture
Arquitectura de computadors
Disseny assistit per ordinador
Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors
Àrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica::Disseny assistit per ordinador
Descripción
Sumario:This paper describes a pedagogic computer named \M aquina Rudimentaria". This computer has been de- signed to be used in a rst course on logic design or com- puter architecture; orthogonality and simplicity have been the major goals. The description of the computer includes the de nition of both the machine and the assembly lan- guage, the implementation of the datapath and the opti- mization of the control unit. A programming framework has been designed to allow the development of small pro- grams in assembly language, their compilation and detailed simulation on the proposed architecture.