Stories within Immersive Virtual Environments

[eng] How can we use immersive and interactive technologies to portray stories?How can we take advantage of the fact that within immersive virtual en-vironments people tend to respond realistically to virtual situations andevents to develop narrative content? Stories in such a media would allowthe p...

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Detalles Bibliográficos
Autor: Llobera, Joan
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2012
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/127957
Acceso en línea:https://hdl.handle.net/2445/127957
http://hdl.handle.net/10803/665468
Access Level:acceso abierto
Palabra clave:Realitat virtual
Intel·ligència artificial
Neurociència cognitiva
Narrativa
Virtual reality
Artificial intelligence
Cognitive neuroscience
Storytelling
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network_name_str España
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dc.title.none.fl_str_mv Stories within Immersive Virtual Environments
title Stories within Immersive Virtual Environments
spellingShingle Stories within Immersive Virtual Environments
Llobera, Joan
Realitat virtual
Intel·ligència artificial
Neurociència cognitiva
Narrativa
Virtual reality
Artificial intelligence
Cognitive neuroscience
Storytelling
title_short Stories within Immersive Virtual Environments
title_full Stories within Immersive Virtual Environments
title_fullStr Stories within Immersive Virtual Environments
title_full_unstemmed Stories within Immersive Virtual Environments
title_sort Stories within Immersive Virtual Environments
dc.creator.none.fl_str_mv Llobera, Joan
author Llobera, Joan
author_facet Llobera, Joan
author_role author
dc.contributor.none.fl_str_mv Slater, Mel
Universitat de Barcelona. Departament de Personalitat, Avaluació i Tractament Psicològic
dc.subject.none.fl_str_mv Realitat virtual
Intel·ligència artificial
Neurociència cognitiva
Narrativa
Virtual reality
Artificial intelligence
Cognitive neuroscience
Storytelling
topic Realitat virtual
Intel·ligència artificial
Neurociència cognitiva
Narrativa
Virtual reality
Artificial intelligence
Cognitive neuroscience
Storytelling
description [eng] How can we use immersive and interactive technologies to portray stories?How can we take advantage of the fact that within immersive virtual en-vironments people tend to respond realistically to virtual situations andevents to develop narrative content? Stories in such a media would allowthe participant to contribute to the story and interact with the virtualcharacters while the narrative plot would not change, or change only upto how it was decided a priori. Participants in such a narrative would beable to freely interact within the virtual environments and yet still beaware of the main trust of the stories presented. How can we preserve the‘respond as if it is real’ phenomenon induced by these technologies, butalso develop an unfolding plot in this environment? In other words, canwe develop a story, conserving the structure, its psychological and cul-tural richness and the emotional and cognitive involvement it supposes,in an interactive and immersive audiovisual space?In recent years Virtual Reality therapy has shown that an Immersive Vir-tual Environment (IVE) with a predetermined plot can be experienced asan interactive narrative. For example, in the context of Post TraumaticStress Disorder treatment, the reactions of the participants and the thera-peutic impact suggest that an IVE is a qualitatively different experiencethan classical audiovisual content. However, the methods to develop suchkind of content are not systematic, and the consistency of the experienceis only granted by a therapist or operator controlling in real time theunfolding narrative. Can a story with a strong classical plot be renderedin an automated and interactive immersive virtual environment?..
publishDate 2012
dc.date.none.fl_str_mv 2012
dc.type.none.fl_str_mv info:eu-repo/semantics/doctoralThesis
info:eu-repo/semantics/publishedVersion
format doctoralThesis
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/127957
http://hdl.handle.net/10803/665468
url https://hdl.handle.net/2445/127957
http://hdl.handle.net/10803/665468
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.rights.none.fl_str_mv cc-by-nc-sa, (c) Llobera,, 2012
http://creativecommons.org/licenses/by-nc-sa/3.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv cc-by-nc-sa, (c) Llobera,, 2012
http://creativecommons.org/licenses/by-nc-sa/3.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universitat de Barcelona
publisher.none.fl_str_mv Universitat de Barcelona
dc.source.none.fl_str_mv Tesis Doctorals - Departament - Personalitat, Avaluació i Tractament Psicològic
reponame:Dipòsit Digital de la UB
instname:Universidad de Barcelona
instname_str Universidad de Barcelona
reponame_str Dipòsit Digital de la UB
collection Dipòsit Digital de la UB
repository.name.fl_str_mv
repository.mail.fl_str_mv
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spelling Stories within Immersive Virtual EnvironmentsLlobera, JoanRealitat virtualIntel·ligència artificialNeurociència cognitivaNarrativaVirtual realityArtificial intelligenceCognitive neuroscienceStorytelling[eng] How can we use immersive and interactive technologies to portray stories?How can we take advantage of the fact that within immersive virtual en-vironments people tend to respond realistically to virtual situations andevents to develop narrative content? Stories in such a media would allowthe participant to contribute to the story and interact with the virtualcharacters while the narrative plot would not change, or change only upto how it was decided a priori. Participants in such a narrative would beable to freely interact within the virtual environments and yet still beaware of the main trust of the stories presented. How can we preserve the‘respond as if it is real’ phenomenon induced by these technologies, butalso develop an unfolding plot in this environment? In other words, canwe develop a story, conserving the structure, its psychological and cul-tural richness and the emotional and cognitive involvement it supposes,in an interactive and immersive audiovisual space?In recent years Virtual Reality therapy has shown that an Immersive Vir-tual Environment (IVE) with a predetermined plot can be experienced asan interactive narrative. For example, in the context of Post TraumaticStress Disorder treatment, the reactions of the participants and the thera-peutic impact suggest that an IVE is a qualitatively different experiencethan classical audiovisual content. However, the methods to develop suchkind of content are not systematic, and the consistency of the experienceis only granted by a therapist or operator controlling in real time theunfolding narrative. Can a story with a strong classical plot be renderedin an automated and interactive immersive virtual environment?..[cat] Podem emprar la realitat virtual immersiva per contar històries? Com po-dem aprofitar el fet que dins dels entorns virtuals immersius les personestendeixen a respondre de manera realista a les situacions i esdevenimentsvirtuals per desenvolupar històries? Els participants en aquest tipus denarrativa podrien interactuar lliurement amb els entorns virtuals i noobstant això experimentarien les històries presentades com a plausibles iconsistents. Una història en aquest medi audiovisual permetria als parti-cipants interactuar amb els personatges virtuals i contribuir activamentals esdeveniments escenificats en l’entorn virtual. Malgrat això, la tramaestablerta a priori no canviaria, o canviaria només dins els marges es-tablerts per l’autor. Com podem preservar el fet que hom tendeix a "re-spondre com si fos real" induït per aquestes tecnologies mentre desenvolu-pem una trama en aquests entorns? En altres paraules, podem desenvolu-par una història conservant-ne l’estructura, la riquesa cultural i psicolò-gica i la implicació emocional i cognitiva que suposa, en una realitatvirtual immersiva i interactiva?Recentment la teràpia de realitat virtual ha mostrat que un entorn vir-tual amb un guió preestablert pot ser percebut com una narració inter-activa. Per exemple, en el context del tractament de Trastorns per EstrèsPostraumàtic, les reaccions i impactes terapèutics suggereixen que pro-voca una sensació de realitat que en fa una experiència qualitativamentdiferent als continguts audiovisuals clàssics. No obstant això, la consistèn-cia de l’experiència tan sols pot ser garantida si un un terapeuta o op-erador controla en temps real el flux dels esdeveniments constituint elguió narratiu. Podem representar un guió clàssic en un entorn virtualautomatitzat?...Universitat de BarcelonaSlater, MelUniversitat de Barcelona. Departament de Personalitat, Avaluació i Tractament Psicològic2012info:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/2445/127957http://hdl.handle.net/10803/665468Tesis Doctorals - Departament - Personalitat, Avaluació i Tractament Psicològicreponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaIngléscc-by-nc-sa, (c) Llobera,, 2012http://creativecommons.org/licenses/by-nc-sa/3.0/info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/1279572026-05-27T06:46:51Z
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