MTCut: GPU-based marching tetra cuts

Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a te...

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Detalhes bibliográficos
Autores: Monclús Lahoya, Eva|||0000-0002-9645-0510, Navazo Álvaro, Isabel|||0000-0001-6298-1463, Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065
Formato: informe técnico
Fecha de publicación:2007
País:España
Recursos:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/86192
Acesso em linha:https://hdl.handle.net/2117/86192
Access Level:acceso abierto
Palavra-chave:GPU-based rendering
Volume cutting
Isosurface
Àrees temàtiques de la UPC::Informàtica::Infografia
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oai_identifier_str oai:upcommons.upc.edu:2117/86192
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spelling MTCut: GPU-based marching tetra cutsMonclús Lahoya, Eva|||0000-0002-9645-0510Navazo Álvaro, Isabel|||0000-0001-6298-1463Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065GPU-based renderingVolume cuttingIsosurfaceÀrees temàtiques de la UPC::Informàtica::InfografiaIsosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, slices it, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold that can be interactively recovered back to CPU in response to a user request.20072007-01-0120162016-04-26reporthttp://purl.org/coar/resource_type/c_93fcVoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/reportapplication/pdfhttps://hdl.handle.net/2117/86192reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/861922026-05-27T15:37:01Z
dc.title.none.fl_str_mv MTCut: GPU-based marching tetra cuts
title MTCut: GPU-based marching tetra cuts
spellingShingle MTCut: GPU-based marching tetra cuts
Monclús Lahoya, Eva|||0000-0002-9645-0510
GPU-based rendering
Volume cutting
Isosurface
Àrees temàtiques de la UPC::Informàtica::Infografia
title_short MTCut: GPU-based marching tetra cuts
title_full MTCut: GPU-based marching tetra cuts
title_fullStr MTCut: GPU-based marching tetra cuts
title_full_unstemmed MTCut: GPU-based marching tetra cuts
title_sort MTCut: GPU-based marching tetra cuts
dc.creator.none.fl_str_mv Monclús Lahoya, Eva|||0000-0002-9645-0510
Navazo Álvaro, Isabel|||0000-0001-6298-1463
Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065
author Monclús Lahoya, Eva|||0000-0002-9645-0510
author_facet Monclús Lahoya, Eva|||0000-0002-9645-0510
Navazo Álvaro, Isabel|||0000-0001-6298-1463
Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065
author_role author
author2 Navazo Álvaro, Isabel|||0000-0001-6298-1463
Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065
author2_role author
author
dc.subject.none.fl_str_mv GPU-based rendering
Volume cutting
Isosurface
Àrees temàtiques de la UPC::Informàtica::Infografia
topic GPU-based rendering
Volume cutting
Isosurface
Àrees temàtiques de la UPC::Informàtica::Infografia
description Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, slices it, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold that can be interactively recovered back to CPU in response to a user request.
publishDate 2007
dc.date.none.fl_str_mv 2007
2007-01-01
2016
2016-04-26
dc.type.none.fl_str_mv report
http://purl.org/coar/resource_type/c_93fc
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/report
format report
dc.identifier.none.fl_str_mv https://hdl.handle.net/2117/86192
url https://hdl.handle.net/2117/86192
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
repository.name.fl_str_mv
repository.mail.fl_str_mv
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