MTCut: GPU-based marching tetra cuts
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a te...
| Autores: | , , |
|---|---|
| Formato: | informe técnico |
| Fecha de publicación: | 2007 |
| País: | España |
| Recursos: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/86192 |
| Acesso em linha: | https://hdl.handle.net/2117/86192 |
| Access Level: | acceso abierto |
| Palavra-chave: | GPU-based rendering Volume cutting Isosurface Àrees temàtiques de la UPC::Informàtica::Infografia |
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MTCut: GPU-based marching tetra cutsMonclús Lahoya, Eva|||0000-0002-9645-0510Navazo Álvaro, Isabel|||0000-0001-6298-1463Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065GPU-based renderingVolume cuttingIsosurfaceÀrees temàtiques de la UPC::Informàtica::InfografiaIsosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, slices it, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold that can be interactively recovered back to CPU in response to a user request.20072007-01-0120162016-04-26reporthttp://purl.org/coar/resource_type/c_93fcVoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/reportapplication/pdfhttps://hdl.handle.net/2117/86192reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/861922026-05-27T15:37:01Z |
| dc.title.none.fl_str_mv |
MTCut: GPU-based marching tetra cuts |
| title |
MTCut: GPU-based marching tetra cuts |
| spellingShingle |
MTCut: GPU-based marching tetra cuts Monclús Lahoya, Eva|||0000-0002-9645-0510 GPU-based rendering Volume cutting Isosurface Àrees temàtiques de la UPC::Informàtica::Infografia |
| title_short |
MTCut: GPU-based marching tetra cuts |
| title_full |
MTCut: GPU-based marching tetra cuts |
| title_fullStr |
MTCut: GPU-based marching tetra cuts |
| title_full_unstemmed |
MTCut: GPU-based marching tetra cuts |
| title_sort |
MTCut: GPU-based marching tetra cuts |
| dc.creator.none.fl_str_mv |
Monclús Lahoya, Eva|||0000-0002-9645-0510 Navazo Álvaro, Isabel|||0000-0001-6298-1463 Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065 |
| author |
Monclús Lahoya, Eva|||0000-0002-9645-0510 |
| author_facet |
Monclús Lahoya, Eva|||0000-0002-9645-0510 Navazo Álvaro, Isabel|||0000-0001-6298-1463 Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065 |
| author_role |
author |
| author2 |
Navazo Álvaro, Isabel|||0000-0001-6298-1463 Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065 |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
GPU-based rendering Volume cutting Isosurface Àrees temàtiques de la UPC::Informàtica::Infografia |
| topic |
GPU-based rendering Volume cutting Isosurface Àrees temàtiques de la UPC::Informàtica::Infografia |
| description |
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, slices it, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold that can be interactively recovered back to CPU in response to a user request. |
| publishDate |
2007 |
| dc.date.none.fl_str_mv |
2007 2007-01-01 2016 2016-04-26 |
| dc.type.none.fl_str_mv |
report http://purl.org/coar/resource_type/c_93fc VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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info:eu-repo/semantics/report |
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report |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/2117/86192 |
| url |
https://hdl.handle.net/2117/86192 |
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Inglés eng |
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Inglés |
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eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 |
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openAccess |
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application/pdf |
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reponame:UPCommons. Portal del coneixement obert de la UPC instname:Universitat Politècnica de Catalunya (UPC) |
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Universitat Politècnica de Catalunya (UPC) |
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UPCommons. Portal del coneixement obert de la UPC |
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UPCommons. Portal del coneixement obert de la UPC |
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15,300719 |