Vertex-Oriented Method for Polyhedral Reconstruction of 3D Buildings Using OpenStreetMap

This work presents the mathematical definition and programming considerations of an efficient geometric algorithm used to add roofs to polyhedral 3D building models obtained from OpenStreetMap. The algorithm covers numerous roof shapes, including some well-defined shapes that lack an explicit recons...

Descripción completa

Detalles Bibliográficos
Autores: Liu Xiao, Hanli, Hellín Asensio, Carlos Javier|||0000-0002-1576-5466, Tayebi Tayebi, Abdelhamid|||0000-0002-6216-257X, Calles Esteban, Francisco|||0009-0008-8433-4660, Gómez Pérez, Josefa|||0000-0003-0111-8898
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universidad de Alcalá (UAH)
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/67793
Acceso en línea:http://hdl.handle.net/10017/67793
https://dx.doi.org/10.3390/S24247992
Access Level:acceso abierto
Palabra clave:3D city modeling
OpenStreetMap
3D reconstruction
Informática
Computer science
Descripción
Sumario:This work presents the mathematical definition and programming considerations of an efficient geometric algorithm used to add roofs to polyhedral 3D building models obtained from OpenStreetMap. The algorithm covers numerous roof shapes, including some well-defined shapes that lack an explicit reconstruction theory. These shapes include gabled, hipped, pyramidal, skillion, half-hipped, gambrel, and mansard. The input data for the developed code consist of latitude and longitude coordinates defining the target area. Geospatial data necessary for the algorithm are obtained through a request to the overpass-turbo service. The findings showcase outstanding performance for buildings with straightforward footprints, but they have limitations for the ones with intricate footprints. In future work, further refinement is necessary to solve the mentioned limitation.