Videogame Technology in Architecture Education
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión aceptada para publicación |
| Fecha de publicación: | 2016 |
| País: | España |
| Institución: | Universidad Pontificia Comillas ICAI-ICADE |
| Repositorio: | DAU Arxiu Digital de la Universitat Ramon Llull |
| OAI Identifier: | oai:dau.url.edu:20.500.14342/2934 |
| Acceso en línea: | http://hdl.handle.net/20.500.14342/2934 https://doi.org/10.1007/978-3-319-39513-5_41 |
| Access Level: | acceso abierto |
| Palabra clave: | Ensenyament -- Innovacions tecnològiques Arquitectura -- Ensenyament Videojocs -- Innovacions tecnològiques 004 62 72 |
| Sumario: | Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the partic‐ ipants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture. |
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