Videogame Technology in Architecture Education

Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture...

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Detalles Bibliográficos
Autores: Valls Dalmau, Francisco, Redondo, Ernest, Fonseca, David, Garcia-Almirall, Pilar, Subirós Brunet, Jordi
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2016
País:España
Institución:Universidad Pontificia Comillas ICAI-ICADE
Repositorio:DAU Arxiu Digital de la Universitat Ramon Llull
OAI Identifier:oai:dau.url.edu:20.500.14342/2934
Acceso en línea:http://hdl.handle.net/20.500.14342/2934
https://doi.org/10.1007/978-3-319-39513-5_41
Access Level:acceso abierto
Palabra clave:Ensenyament -- Innovacions tecnològiques
Arquitectura -- Ensenyament
Videojocs -- Innovacions tecnològiques
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Descripción
Sumario:Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the partic‐ ipants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture.