Eye gaze as a biomarker in the recognition of autism spectrum disorder using virtual reality and machine learning: A proof of concept for diagnosis

[EN] The core symptoms of autism spectrum disorder (ASD) mainly relate to social communication and interactions. ASD assessment involves expert observations in neutral settings, which introduces limitations and biases related to lack of objectivity and does not capture performance in real-world sett...

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Detalles Bibliográficos
Autores: Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636, Marín-Morales, Javier|||0000-0003-1271-2892, Minissi, Maria Eleonora|||0000-0001-6326-0609, CHICCHI-GIGLIOLI, IRENE ALICE, Carrasco-Ribelles, Lucia A., Teruel-Garcia, Gonzalo, Sirera, Marian, Abad, Luis
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/180499
Acceso en línea:https://riunet.upv.es/handle/10251/180499
Access Level:acceso abierto
Palabra clave:Autism spectrum disorder
Behavioral biomarker
Eye tracking
Machine learning
Multivariate supervised learning
Virtual reality
ESTADISTICA E INVESTIGACION OPERATIVA
EXPRESION GRAFICA EN LA INGENIERIA
Descripción
Sumario:[EN] The core symptoms of autism spectrum disorder (ASD) mainly relate to social communication and interactions. ASD assessment involves expert observations in neutral settings, which introduces limitations and biases related to lack of objectivity and does not capture performance in real-world settings. To overcome these limitations,advances in technologies (e.g., virtual reality) and sensors (e.g., eye-tracking tools) have been used to create realistic simulated environments and track eye movements, enriching assessments with more objective data than can be obtained via traditional measures. This study aimed to distinguish between autistic and typically developing children using visual attention behaviors through an eye-tracking paradigm in a virtual environment as a measure of attunement to and extraction of socially relevant information. The 55 children participated. Autistic children presented a higher number of frames, both overall and per scenario, and showed higher visual preferences for adults over children, as well as specific preferences for adults¿ rather than children¿s faces on which looked more at bodies. A set of multivariate supervised machine learning models were developed using recursive feature selection to recognize ASD based on extracted eye gaze features. The models achieved up to 86% accuracy (sensitivity = 91%) in recognizing autistic children. Our results should be taken as preliminary due to the relatively small sample size and the lack of an external replication dataset. However, to our knowledge, this constitutes a first proof of concept in the combined use of virtual reality, eye-tracking tools, and machine learning for ASD recognition.